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smallGame

Member Since 14 Oct 2008
Offline Last Active Nov 22 2013 03:50 PM
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#5094806 Need help with forward declarations C++

Posted by smallGame on 17 September 2013 - 06:53 PM

Hi,

 

#include "track.h"  // Include

 

class track; // forward declaration

You have to split in two files like you ve just tried. In brick.h you put the forward declaration and in brick.cpp you include brick.h and track.h. Then everything should work.




#5067238 Interoperability openCL DirectX11

Posted by smallGame on 03 June 2013 - 06:32 PM

I don't know exactly why I used openCL, I wanted to use this tech like a aim. I was thinking to port my code from openCL to Direct Compute but then I thought it will be easier to integrate the interoperability. And I think there is something really good with openCL, it is scalable even on CPU, so I don't have to do some multi-threading , openCL will do it for me. The other good thing with openCL it is that is portable. I also wanted to integrate my stuff in a friend engine which is in OpenGL on i Platform.

 

So maybe now you d like to know why I used DirectX11 :) I wanted also used this tech because it was used in my job, and I knew some HLSL.

 

I don't have any screen shot but I created a Youtube channel : http://www.youtube.com/user/uuuq78/videos

Galaxy is the one I was talking about. In the video description I put the benchmarks in ms. I will update my videos and benchmarks with the interoperability when I will have integrated it correctly.




#5012869 unrelated programming skills

Posted by smallGame on 20 December 2012 - 12:29 PM

You could start looking for a job as a Tool Programmer in the video game industry. That could be a really good start.


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