Jump to content

  • Log In with Google      Sign In   
  • Create Account


Robert B Colton

Member Since 19 Oct 2008
Offline Last Active Jul 16 2014 01:55 AM
-----

#5043777 C++ Programming - What IDE to use ?

Posted by Robert B Colton on 16 March 2013 - 03:17 PM

Did you not read my last sentence? That is why I suggested XNA and Visual C# if he really want's something basic to start out with. But if he really wants to learn 3D programming the real technical way (DirectX/OpenGL) I would suggest he learn OGL it is much better I think to learn with than DirectX, plus it saves him from wasting his time learning DirectX. I would start with OGL and then learn DirectX, allot of DX code is pretty archaic and it is nowhere as safe as OGL programming.

Personally I would suggest he use something like Unity3D or Game Maker, or more specifically the open source free Game Maker that I am a developer for.


#5043373 C++ Programming - What IDE to use ?

Posted by Robert B Colton on 15 March 2013 - 07:34 AM

Im inclined to disagree I think OpenGL is much easier to understand for newcomers, and you can't make anything cross platform with DX so good luck getting it on any iStore or anything.


#5043163 C++ Programming - What IDE to use ?

Posted by Robert B Colton on 14 March 2013 - 03:16 PM

You could check out ENIGMA at http://www.enigma-dev.org it's a free and open source clone of Game Maker but that actually compiles so you can use reall C++ pointers and other things and we already run about 80% of Game Maker games out of the box 3x as fast.

 

Wxenigmawelcome.png




PARTNERS