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LancerSolurus

Member Since 22 Oct 2008
Online Last Active Today, 10:10 PM

Posts I've Made

In Topic: Can't solve problems without googling?

11 August 2014 - 08:21 PM

I've been programming over 30 years now and didn't have the advantages you have now (started on a Vic 20). As Frob said, use both, I could have really used the extra help all those years ago, hehe, a stone age programmer I know. Any time I want to create a new feature I now google it first to see if it's been figured out by someone smarter than myself. It's not cheating, it's smart thinking and time saving on your end.


In Topic: GTX 750 problem - SOLVED

02 August 2014 - 11:56 PM

Workaround for driver lockups - requires a 1680x1050 or 1920x1080 resolution

 

Well I did do a work-around to the total system lockup, thought I would share this as well. Convert the render to windowed mode, I set mine to 3/4 1920 by 1080, gives a little room for the task manager to show. Start task manager before debugging. Edit a single file even if it's adding a space then deleting it, this will give you time for the next step. Start debug (F5 for me in VS), click on task manager in the task bar (the edit gives a few extra seconds). When it screws up, right click your exe and kill it, if you have left click over-ridden as I do, Select 'End Process Tree' and hit Enter then hit Enter on the next dialog window. This will kill your process and keep you from having to reboot your system. For the vets most of you already know this, just posting this for the beginners.


In Topic: GTX 750 problem - SOLVED

01 August 2014 - 02:31 PM

That I will do. During the time I was tracking down the problem a new driver was released. Didn't clear up the issue either, Even tested the beta driver between the two which I never do.

 

It pretty much locks it down to a driver bug since the 250 didn't have this issue. The only changes was new drivers and the 750 being installed.

 

Anyways, thanks for everyone's input on this, it's much appreciated!


In Topic: GTX 750 problem - SOLVED

31 July 2014 - 06:22 PM

Update to the above problem, I managed to track down the problem. Seems the 750 doesn't like the wrapping mode for models. I did a full debug trace on the renderer and it kept hanging at Present. After disabling all shaders except deferred, it stopped crashing, It locked up again after enabling the sky shader. After checking it turned out the starting scene uses a sphere map and the main menu uses a cube map. Since both use the same code with a few if's to select which to use, there was just 4 lines of code difference. Cube - no wrap, sphere wrap U. Disable wrapping and it worked fine. Just thought I would do a follow up for anyone having this problem with DX 9 since I had no luck finding a solution using Google.


In Topic: GTX 750 problem - SOLVED

28 July 2014 - 03:49 PM

Thanks for the suggestions. I will roll back to the 332.21 drivers first. I did play Crysis for about 3 hours last night without incident but I don't know how heavily it relies on DX 9. I will try out Mars: War Logs later or Spore since both use DX 9. So far my game engine is the only thing that has behaved that way, even my hardpoint editor works, albeit it is simple in comparison to the engine. The PS & VS combined is only about 10 lines of code.

 

Thanks for the suggestion, I will testing until the problem clears up.


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