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Ivan Mandic

Member Since 23 Oct 2008
Offline Last Active Mar 13 2014 06:11 PM

Topics I've Started

Nucleotide | Development diaries

04 April 2013 - 08:13 PM


Hello there, my name is Ivan Mandić, I'm developing a game with Unity game engine. I'm not the only one on the project, I'm just the only developer. (Programming, art, game design) 

Nenad Marković is the one who made this possible, without him I would not be able to work full time on this.

Matej Štajduhar is helping with everything not directly related to the development. 

Davor Šimunović will be responsible for sound and music.


About the project:

Nucleotide is a single player action-adventure in development.

We are trying to create one development diary every week to show of the progress, all videos are available on our YouTube channel. 

First video features a cube collecting spheres, so yes, we started doing this from the beginning of development. 


You can check the latest development diary [no. 12]: Here;


Latest screenshot ( Scene created for the development diary 12)





Thank you for your time, I hope that you have some comments and questions.

Super Douchebag Sucker Punch (Free game)

18 January 2013 - 08:31 PM

This entire game was developed in less than six hours. It was made as a joke, for fun, enjoy!

Don't you just hate it when you have a shitty day, and there's no douchebags around to punch?
Cry no more, little bitch. We found a solution.
A lifetime of emotions in less than six hours of creation.
A mind-thrilling point'n'click survival horror/dramma game parabole to mankind's race with time.
Download it now, for free. Avilable for Linux, MacOS and Windows.
Download page

Bitmap font text positioning

20 January 2010 - 01:21 AM

Hello. I am drawing the text in the orthogonal projection but I am troubled by the fact that the text is positioned by its lower left corner, how can I make positioning by the upper left corner of the string itself?

Object rotation question

13 January 2010 - 02:57 AM

Hello. How can I pitch,yaw and roll objects matrix(4x4) around arbitrary axis. For example I know how to rotate object around it's local axis using quaternions. In other words I want to do the same thing only use different local axis. Thanks

Picking methods?

10 December 2009 - 05:14 AM

Hello. Is it just me or is glSelectBuffer() really slow as hell? What do you think about the "Color coding" method? Thanks.