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tim_shea

Member Since 25 Oct 2008
Offline Last Active Aug 07 2014 10:08 PM

Topics I've Started

Help guide the development of a new Artificial Intelligence library

11 October 2013 - 02:38 PM

Wings by Daedalus

What is it? An artificial intelligence library for use in games. A set of tools to help you incorporate high quality intelligent behavior into your games without the headaches.
Who are we? A team of five Computer Science majors at CSU Sacramento sponsored by Josh Klint of Leadwerks Software and advised by Dr. Ahmed Salem, Associate Professor at CSUS.
What do we want? Game developers (that's you!) to share your experiences and priorities with respect to gameplay and artificial intelligence. Your feedback will help us shape the Wings library. Please take our six question survey:
http://www.surveymonkey.com/s/MTFKQ9G

For more information about the team and the project:
http://athena.ecs.csus.edu/~daedalus/

If you have any questions or concerns prior to taking the survey, please feel free to post them here.


WinMain()

25 October 2008 - 05:28 PM

I have been googling up a storm and cannot find any answers, does anyone here know why exactly one is supposed to "return (int)msg.wparam" in a winmain func and not just return 0? I understand that it is returning the code passed in from PostQuitMessage(int) but I can't for the life of me find any difference in testing between returning a 0 or the wparam, especially considering every instance I can find that comes down to a 0 anyways. Any help would be greatly appreciated as I am stumped.

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