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stu_pidd_cow

Member Since 27 Oct 2008
Offline Last Active Today, 06:44 PM

#5160993 Monster in a Horror Game

Posted by stu_pidd_cow on 17 June 2014 - 12:52 AM

Are you thinking about this from an art perspective or a mechanics perspective? What would it add to the gameplay?

 

In MediEvil the weakest weapon in the game is just the main character pulling off his arm and flailing it about. It was pretty funny, but didn't serve much more beyond that.




#5117493 Programs going way too slow since moving to a new computer...

Posted by stu_pidd_cow on 16 December 2013 - 10:44 PM

 

I'm guessing that it's just your own programs that are having this issue?

 

Yeah, from what I can tell.

D3D_DRIVER_TYPE driverTypes[] =
{
	D3D_DRIVER_TYPE_HARDWARE,
	D3D_DRIVER_TYPE_REFERENCE,
};
unsigned int numDriverTypes = sizeof( driverTypes ) / sizeof( driverTypes[0] );

for( unsigned int driverTypeIndex = 0; driverTypeIndex < numDriverTypes; driverTypeIndex++ )
{
	D3D_DRIVER_TYPE D3DDriverType = driverTypes[driverTypeIndex];
	D3D_FEATURE_LEVEL level[] = { D3D_FEATURE_LEVEL_11_0 };
	hr = D3D11CreateDevice( NULL, D3DDriverType, NULL, createDeviceFlags, level, 1, D3D11_SDK_VERSION, &D3DDevice, NULL, &D3DContext );
	if( SUCCEEDED( hr ) )
		break;
}

So it seems D3D11CreateDevice fails when trying to use D3D_DRIVER_TYPE_HARDWARE but works with D3D_DRIVER_TYPE_REFERENCE. Not sure why though.




#5084637 Instancing woes...

Posted by stu_pidd_cow on 10 August 2013 - 01:37 AM

Kauna, you marvel! That was it (embarrassinglyblink.png).




#5057113 Zelda - Link to the past - Textures Pack?

Posted by stu_pidd_cow on 26 April 2013 - 06:34 PM

In 2D, you generally don't call them "textures". You are probably looking for "tiles" or "tileset".




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