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slicer4ever

Member Since 02 Nov 2008
Offline Last Active Yesterday, 10:38 PM

Journal Entries

slicer4ever's Journal > The judge's post-mortem

Posted 11 October 2014

So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what i can get up.


When did it start?

Maybe a bit odd to start out with, but i'd like to start with why i decided to continue doing the WoA contest this year,...


slicer4ever's Journal > Week Of Awesome II - My Scores

Posted 10 October 2014

here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/

---
Team: Orymus3:
Game Link: http://orymus.com/mmony/Delivery_WoAII_Orymus.zip
Game: Delivery
Archive Link: /Delivery/
Platform: Windows

Gameplay: 20/25 - Game was fun, but also maddening at tim...


slicer4ever's Journal > [Week Of Awesome] My Game Reviews.

Posted 26 August 2013

if you don't know about this competition, who made the games, or where to download them, see this post:
http://www.gamedev.net/topic/646780-the-week-of-awesome-unofficial-gdnet-competition/

I am no judge, but i decided to judge the games the same way the other judges are suppose to, so without further ado, here are my reviews:

Granny v.s. zombie dinosa...


slicer4ever's Journal > [Week Of Awesome] Day 2-7.

Posted 25 August 2013

I meant to do these daily, but as the start of the week went, i found myself too tired to get any work done, and then the last 3 days have been a rollercoaster of balancing working on the game, and doing some things i had to do with people.

anywho, let's do the recap!

Day 2:
Day 2 was another long work day(i was only working 4 days this week, so each d...


slicer4ever's Journal > [Week Of Awesome] Day 1 - Sleep!

Posted 19 August 2013

woke up early for work, worked late, got home excited but also tired. I came up with a game idea(i'll elaborate more onto it as the week goes by). i also established the initial framework for the game, but before i actually get real work started on the game, it'll have to wait till tommorow. still need an sprite artist, so if your interested pm me.


h...


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