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slicer4ever

Member Since 02 Nov 2008
Offline Last Active Yesterday, 03:35 PM

Posts I've Made

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

23 June 2016 - 03:29 PM

Slicer, can you remove my name from IYP's team? Thanks.[/size]

Well, that was short lived :P

anyway, it has been asked in chat on the idea of allowing helpers that don't wish to join any team, but are interested in contributing assets or work to any teams that need assistance throughout the week. I have participated in jams before that have a group of people that act in this way, but with this jam also being a contest, it presents issues with how rewards are handled, especially to those that act as helpers. anyway, before i'd get into the nitty gritty of working out how a helper would participate, i'd like to ask if their is interest in anyone who would like to act as purely helpers, basically are their people that would make it worth pursuing this idea or not?

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

11 June 2016 - 10:03 AM

+1 to the party!  :D
 
Team: Frango Digital
Members: devn00b
Site:https://frangodigital.itch.io/

Great to have you guys return, can't wait to see what you'll come up with! :)

Team: DH.
Members DH.
Site: <none>
 
First jam I'll try, not entering to win, but for the challenge and to receive feedback.
Thanks for this competition in advance and for Josh to link this topic.


I hope the experience will be quite enjoyable, jam's are a great way to test your strengths, and where your abilities lay. I recommend to remember to stay focused on what you want to make when the time comes, and to not fall victim to feature creep. Overall good luck!

I'd also like to direct any contestants to the discord gamedev.net chat: https://discord.gg/012hCxxdaFBl2U81j where you will find me and many members of gamedev(including other contestants).

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

01 June 2016 - 05:13 PM

I have a question:
Do I take it correctly then that including more than two of the themes would not confer any bonus points? (This does seem fair to me; if there were an advantage to including more themes, then the de facto maximum score involves doing so, defeating the point (if I gather it correctly) of having a choice of themes.)

no, there is no bonus for more than 2 themes being implemented, however i fail to see how this "defeats the point" of multiple themes? You are not limited to one gameplay/graphic combo, you can choose both graphics, or both gameplays, but only two need to be implemented.

I meant to say that if there were bonus points awarded for additional inclusion of themes, then it would defeat the point of there being multiple themes.


Ah, ok, i misunderstood that.

On second thought, would love to probe interest for a potential partner. Especially an artist if at all possible.

Count me in, as a programmer looking for artist teammates (or going solo if I don't get any).
 
Two programmers, myself and a friend.  We'll be glad to pick up any artists that need a team.


I'll put you both under the looking for members category.

In Topic: 'Week of Awesome 2016' Game Jam at GDNET?

30 May 2016 - 09:28 AM

Nice and thanks again slicer! I have concerns and remarks though.
 

Thirdly would be how judging is handled, i was toying with the idea that having additional judges is still good, but to only take the top 3 scores in each category.  meaning if we have a total of 4 judges on each game, that game will not be pulled down because one judge didn't see it as being as good as the others.

This might result in one judge having barely to no effect on the outcome, which would feel like a giant waste of time for that person I assume. I'm thinking that as long as every judge can judge every game, averaging shouldn't be much of a problem. That would require some more streamlining that you've currently have announced in the competition thread.

I understand the concern here, however in past years i've never found one judge to be 100% the lowest number. the biggest concern i have for why i'd implement this is because there have been a few cases where some judges would give top marks in one category, but the 4th judge would give them a bad score in that same category the other 3 judges thought were great. Overall i think it's ok to experiment a bit, so if this year showcases that as being a problem, i'm perfectly open to re-evaluating this method.

I would first of all require that the game itself should not require an install, it should just be an executable that can you run. The exception to that would be dependencies, if you use XNA for example. This would reduce the amount of things you'd have to install and clean up afterwards and most of us will probably have those dependencies installed already.
 
Secondly I would create a simple form/spreadsheet where judges can rate statements and a score rolls out. Something along the lines of:

                                      Completely disagree        Neutral       Completely agree
Graphics match the themes
Graphics do not detract from game experience
etc.
I would be willing to create a simple web page for that, shouldn't take long.


This is an interesting idea, and I do like it's merits, but I also don't want to present some sorta checklist to contestants that they feel they are obligated to meet. Not to say that such a checklist isn't something that can't be useful. let me sit on it some more, or if you'd like to write up an example of what type of questions would be for each category, i'll take a good look at it. thanks for the tip.

I also don't feel much for the quadratic curve in the prize pool. If it were up to me I'd more evenly distribute it and maybe even add 5 additional spots. Everyone is putting in hard work, I think we can give more people the feeling of being a winner without detracting anything from those who end up highest.
 
What are your thoughts on this?


I think the top 3 places deserve a decent reward for their effort. I don't want this contest to be super competitive, but i also want to provide some sort of incentive for excellent work. On that note i've added a sixth and seventh position to the prize pool. However the larger problem with having such a large number of prizes is that we begin running into alot of tied points the lower on the scale we get, this could be problematic with distributing prizes.

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

30 May 2016 - 09:15 AM

I have a question:
Do I take it correctly then that including more than two of the themes would not confer any bonus points? (This does seem fair to me; if there were an advantage to including more themes, then the de facto maximum score involves doing so, defeating the point (if I gather it correctly) of having a choice of themes.)

no, there is no bonus for more than 2 themes being implemented, however i fail to see how this "defeats the point" of multiple themes? You are not limited to one gameplay/graphic combo, you can choose both graphics, or both gameplays, but only two need to be implemented.

Does this mean implementing a theme either in terms of graphics or in terms of gameplay is considered enough to be worth full marks in this category? Or is there like 5 points for visual, 5 points for gameplay per theme? Or is this meant to be completely up to each judge?


correct, choosing to either implement both the gameplay, or both the artistic themes is enough to net full points.

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