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slicer4ever

Member Since 02 Nov 2008
Offline Last Active May 22 2016 02:58 PM

Posts I've Made

In Topic: Constructivity of Lounge

09 April 2016 - 03:59 PM

ah i see.  definitely necessary then.  my only opinion on the subject would be to actually leave meaningful reasons for why a topic is closed like this.  not being in the loop on the situation with having observered this users behavior, it comes off like the mod in question is doing it for some personal reasons rather than the post being part of a larger problem with the user.


In Topic: Constructivity of Lounge

09 April 2016 - 12:09 PM

I'd have to agree, while the topic is out there, it's in the lounge.  I'd like to hear a more refined reason for why it was locked.  most likely it would have just faded away in obscurity anyway.


In Topic: If statements are all you need

08 April 2016 - 02:36 PM

At first I thought it would just be if statements instead of other control flow techniques. But no, it's much worse than that.
 

if (printHPMax - 90 >= 0)
{
    hpTen = 9;
}
else if (printHPMax - 80 >= 0)
{
    hpTen = 8;
}
else if (printHPMax - 70 >= 0)
{
    hpTen = 7;
}
else if (printHPMax - 60 >= 0)
{
    hpTen = 6;
}
else if (printHPMax - 50 >= 0)
{
    hpTen = 5;
}
else if (printHPMax - 40 >= 0)
{
    hpTen = 4;
}
else if (printHPMax - 30 >= 0)
{
    hpTen = 3;
}
else if (printHPMax - 20 >= 0)
{
    hpTen = 2;
}
else if (printHPMax - 10 >= 0)
{
    hpTen = 1;
}
else if (printHPMax - 10 < 0)
{
    hpTen = 0;
}

 

this isn't standard programming practice?!.....well shit...


In Topic: game server and authentication server behind same lan issues.

12 March 2016 - 07:03 PM

thank you, reverse nat is what i'm looking for.

however, it seems that although this is one problem i can solve, i discovered a second with my router, which is that it does symmetric nat, so my clients need to initiate contact with my game server, not something i wanted to do, but workable.

thanks for the info.

In Topic: Banned from chat because i asked if somebody had indian food <_<

16 February 2016 - 10:10 AM

um, we all got kicked, it was just bad timing...

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