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slicer4ever

Member Since 02 Nov 2008
Offline Last Active Today, 07:29 AM

Posts I've Made

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

Yesterday, 08:22 PM

Hmm... That does bring up a question for the judges, if I may: are there any gameplay genres that should be avoided due to one or more judges disliking or dismissing them? For example, would a "walking simulator" or a visual novel be marked down (perhaps in the "gameplay/fun" category) just for being such?


Honestly this is a difficult question, what one judge likes, another may dislike. even though gameplay/fun is a heavy category, i've always felt most judges were able to set aside any bias they have toward a gameplay type to make a fairly objective call. This is why you should also seek outside play testers(family, and friends are a good resource if you can have them spare a few minutes) to ensure your on the right path, and not blinding yourself to making something that might not be all that fun, or needs work to polish off some of the unfun mechanics.

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

15 July 2016 - 06:45 PM

great to have you 3 on board :) we are a bit under a month away from starting, I hope your all getting prepared for the week!

In Topic: W(h)ats with the Watts?

04 July 2016 - 11:42 AM

I've read before(can't remember where now) that gpu power requirments are rated for the entire system(one not doing anything funky anyway). I've lived by this rule and only get psu's that meet that supply(usually 500W, but sometimes 750W) and have never had an issue.

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

29 June 2016 - 06:44 PM

Though I personally will not be using 'helpers' (my artist and I will be doing 100% of the work, and use free online resources for the remaining 72%), I don't mind others using them. The idea of other teams using them doesn't bother me.
 
As for any 'prize' issue, I think just making it simply 'anyone not officially on a team [even as a solo competitor] will not get any share of the prizes, even if they helped a team win'. And if the team itself wants to divvy up the prize differently, that's their business and not a burden/responsibility the contest admin should have to carry.


I appreciate the input Servant, however it seems not much discussion has been generated :P anyway i'll leave this topic open for anyone that wishes to talk more on the subject.

onto other matters, i'd like to thank iedoc for his additional support of 100$ to the prize pool!

In Topic: The Week of Awesome IV ! - Fourth annual unofficial gamedev.net competiti...

23 June 2016 - 03:29 PM

Slicer, can you remove my name from IYP's team? Thanks.[/size]

Well, that was short lived :P

anyway, it has been asked in chat on the idea of allowing helpers that don't wish to join any team, but are interested in contributing assets or work to any teams that need assistance throughout the week. I have participated in jams before that have a group of people that act in this way, but with this jam also being a contest, it presents issues with how rewards are handled, especially to those that act as helpers. anyway, before i'd get into the nitty gritty of working out how a helper would participate, i'd like to ask if their is interest in anyone who would like to act as purely helpers, basically are their people that would make it worth pursuing this idea or not?

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