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Member Since 02 Nov 2008
Offline Last Active Yesterday, 07:11 PM

slicer4ever's Journal > One code base to rule them all!

Posted slicer4ever on 24 December 2015 - 08:00 PM

For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make something. originally my goal was to fully flesh out each module, while the core and platform modules are mostly done, the original plan was to gnerialize a render...

slicer4ever's Journal > Week Of Awesome III - Postmortem

Posted slicer4ever on 02 September 2015 - 09:37 PM

This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The one word i've seen thrown around quite a bit is "disappointment", not in the contest itself, but each competitor's feelings toward what they created, and where...

slicer4ever's Journal > Week Of Awesome III - My Results

Posted slicer4ever on 28 August 2015 - 02:17 PM

Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3-kI4Djucuj0 and click on my tab at the bottom to do score sorting. Excellent work to all of our contestants!

Team: Slaughterhouse Gaming - riuthamus, shadowis...

slicer4ever's Journal > LightWave - Phase 1 finished.

Posted slicer4ever on 16 March 2015 - 07:55 PM

Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope will not only be beneficially to me, but to others as well. After about 2 months of work, i've finally finished the first phase, today i intend to write about the...

slicer4ever's Journal > The judge's post-mortem

Posted slicer4ever on 11 October 2014 - 08:22 PM

So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what i can get up.

When did it start?

Maybe a bit odd to start out with, but i'd like to start with why i decided to continue doing the WoA contest this year,...

slicer4ever's Journal > Week Of Awesome II - My Scores

Posted slicer4ever on 10 October 2014 - 03:48 PM

here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/

Team: Orymus3:
Game Link: http://orymus.com/mmony/Delivery_WoAII_Orymus.zip
Game: Delivery
Archive Link: /Delivery/
Platform: Windows

Gameplay: 20/25 - Game was fun, but also maddening at tim...

slicer4ever's Journal > [Week Of Awesome] My Game Reviews.

Posted slicer4ever on 26 August 2013 - 01:30 AM

if you don't know about this competition, who made the games, or where to download them, see this post:

I am no judge, but i decided to judge the games the same way the other judges are suppose to, so without further ado, here are my reviews:

Granny v.s. zombie dinosa...