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slicer4ever

Member Since 02 Nov 2008
Offline Last Active Today, 10:24 AM

slicer4ever's Journal > WoA IV - Looking towards WoA V.

Posted on 29 August 2016 - 04:58 PM

Good day to everyone, with the WoA IV wrapping up i'd like to create another yearly post-mortem from my perspective on things, and what i have learned this year for next year. 
First of all i'd like to apologize for the initial announcement coming the way it did, I tried to silently skip out on the responsibility's for this years event, and that was...

slicer4ever's Journal > WoA IV - My Results

Posted on 27 August 2016 - 09:15 AM

This is my scoresheet and feedback on each game, please note the feedback is under the scores, not above them! ----
Team: 7 day masochists
Game: nameless
Download: https://drive.google.com/folderview?id=0ByRMOIz9rEO0NFlIUkg1MDlwVkE&usp=sharing
Members: IYP, newt
Tech: - Gameplay: 15/25
Graphics: 16/20
Theme: 10/20
Audio: 7/10
FTUE: 4/10
Par...

slicer4ever's Journal > WoA IV - Post mortom

Posted on 14 August 2016 - 10:25 PM

Ah, it's done, 1 hour to spare i might add! The level editor proved to come through, and i was able to build 4 levels, the 4th being my most massive. It was a pretty intense week, going from "this doesn't seem to look right", to "this looks amazing!" was a wild moment. having that first real level load up and the lighting system come to life was a moment...

slicer4ever's Journal > WOA IV - Day 6

Posted on 14 August 2016 - 01:03 AM

Today has been productive as all hell. having the level editor done has freed up so much time in designing things, i was a bit worried about how the shadow system would play out, but now with a real level i think it works phenominally well. Pathing generation is done, collision systems are done, audio is 90% done, ai is done. goddamn all that's left is so...

slicer4ever's Journal > WoA - Day 5

Posted on 12 August 2016 - 10:22 PM

Damn it's been a long day, the map editor took way to long, but alas it is done, and i quite like her i might say. she could find use in the future. wiring up so many ui elements, was a damn chore, and am thankful to be done with the majority of it. I do need to think of a better system for storing the registered events as right now it's fairly lazy list...

slicer4ever's Journal > WoA IV - Day 4

Posted on 11 August 2016 - 09:15 PM

Well today i spent most all day working on my level editor. i've made decent progress with the...UI. lol, i spent way to much time making the ui fairly useful, in fact i wasted 3 hours writing in both a scroll bar, and list box for use with the map editor. I probably should have short cutted some things, but well i can create, save, and load maps pretty s...

slicer4ever's Journal > Day 3 - Light system done

Posted on 11 August 2016 - 08:40 AM

Today was the last day of the week i had to work, and unfortuantly i didn't get much sleep the night before so for the most part i was half tired the entire day. Eventually i just called it a night fairly early at 9, and figured i'd get some solid sleep in to be refreshed for the next day. anyway, i did stick out and got my lighting system in place:...

slicer4ever's Journal > Woa Iv - Day 2

Posted on 09 August 2016 - 08:48 PM

In year's past the with work, and staying on top of all entry's and organizing things has kept me from being able to attempt throwing something together. but this year i have half the week off after tomorrow, so I figured i'd jump into the gauntlet and put myself through the paces like all the other contestants :). obviously i can't win any awards. anyway...

slicer4ever's Journal > One code base to rule them all!

Posted on 24 December 2015 - 08:00 PM

For quite awhile i took a break, getting frustrated with my progress on my framework. recently i've decided to come back with a new plan in mind, get it to the point that it can be used to make something. originally my goal was to fully flesh out each module, while the core and platform modules are mostly done, the original plan was to gnerialize a render...

slicer4ever's Journal > Week Of Awesome III - Postmortem

Posted on 02 September 2015 - 09:37 PM

This is my postmortem for the WoA III. I have been mulling over what many of the contestants have said, what has been discussed. I tried to reflect more on how to improve things for next year. The one word i've seen thrown around quite a bit is "disappointment", not in the contest itself, but each competitor's feelings toward what they created, and where...

slicer4ever's Journal > Week Of Awesome III - My Results

Posted on 28 August 2015 - 02:17 PM

Thank you everyone for bearing with the wait, you can find my results here, for individual ranking see the spreadsheet here: https://docs.google.com/spreadsheets/d/1mezCu1oGOe6K4RvvpuXy6QHLo7ZvpDv3-kI4Djucuj0 and click on my tab at the bottom to do score sorting. Excellent work to all of our contestants!

Team: Slaughterhouse Gaming - riuthamus, shadowis...

slicer4ever's Journal > LightWave - Phase 1 finished.

Posted on 16 March 2015 - 07:55 PM

Today i'd like to talk about a new framework i've been working on. Honestly i expect myself to be the only person to ever reasonable use this framework, but it is a challenge that i one day hope will not only be beneficially to me, but to others as well. After about 2 months of work, i've finally finished the first phase, today i intend to write about the...

slicer4ever's Journal > The judge's post-mortem

Posted on 11 October 2014 - 08:22 PM

So with the Week of Awesome II coming to a close, some folks have asked me to also write up a post mortem on the entire event. I'm not the best at writing up these sort of things, but i'll see what i can get up.


When did it start?

Maybe a bit odd to start out with, but i'd like to start with why i decided to continue doing the WoA contest this year,...

slicer4ever's Journal > Week Of Awesome II - My Scores

Posted on 10 October 2014 - 03:48 PM

here you will find all my reviews/scores for the week of awesome II contestants: http://www.gamedev.net/topic/661418-the-week-of-awesome-ii-the-judge-thread/

---
Team: Orymus3:
Game Link: http://orymus.com/mmony/Delivery_WoAII_Orymus.zip
Game: Delivery
Archive Link: /Delivery/
Platform: Windows

Gameplay: 20/25 - Game was fun, but also maddening at tim...

slicer4ever's Journal > [Week Of Awesome] My Game Reviews.

Posted on 26 August 2013 - 01:30 AM

if you don't know about this competition, who made the games, or where to download them, see this post:
http://www.gamedev.net/topic/646780-the-week-of-awesome-unofficial-gdnet-competition/

I am no judge, but i decided to judge the games the same way the other judges are suppose to, so without further ado, here are my reviews:

Granny v.s. zombie dinosa...

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