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20 June 2013 - 05:09 AM
I think I will look at Eigen a little, if not too complex maybe will go with that. I guess there is some work to do ^^
thanks for your inputs people
20 June 2013 - 03:24 AM
I'm tempted to actually use xnamath right as it is, the only thing I fear, is, if I would create like framework, based on that math, it would be almost impossible to port it,
even if I would write somewhat portable code. For example I want openGL support.
I've looked for different math libraries, as performance wise, they don't look impressive, (am I wrong maybe? ^^ haven't used them myself, just looked for performance reports made by others)
The reason for not using SIMD, is if an underlying math lib wont have SIMD.
I'm only familiar with xnamath, d3dmath and directx 10 rendering, as far as crossplatform goes, I have no clue about anything there, but would feel to explore that area at
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