Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 13 Nov 2008
Offline Last Active Apr 07 2015 09:01 AM

Posts I've Made

In Topic: Recommended 2d Engines?

23 December 2013 - 05:08 PM

I'm not sure whether this is exactly what you need, but I've been developing a game engine for a few years that doesn't sound all too different. You'll find some information in the GameDev thread > over here <. It should have all the rendering requirements that you're looking for, RigidBody physics and collision detection is fully implemented and it's all focused on a visual WYSIWYG editor, accompanied by your own game logic in the form of a C# plugin. There is no native multiplatform support though, but it's open source and based on OpenGL / OpenAL, so there's at least nothing fundamentally speaking against it.. but again, it's not there out of the box.
Some impressions from the other thread:


#1 shows a game project that is being developed using the engine, #2 shows a physics techdemo and #3 shows the editor environment.


Of course, this is a very biased post, since I'm the developer of the suggested game engine. I'm sorry for invading your thread, but it sounded like kind of a match to me, so.. I just thought, I'd mention it and that's it smile.png I haven't used Construct2, GameMaker and the like, but they have a large community, so there must be something to them. Can't be all too wrong to go with them.

In Topic: Advice on 2D games

15 March 2013 - 10:52 AM

In my experience, 2D games face their own challenges, be it technical or in matters of gameplay - but it is usually quite easy to create a first, simple set up to experiment with. Just grab a decent 2D library, a hello world tutorial and you should have something on screen within few lines of code. Evolve from there and you'll soon enough find out anything you need to know. Unlike 3D game development, the 2D world doesn't always need a huge third-party engine or framework because a lot of problems don't apply there at all or are a lot easier to solve.


For beginning, my recommendation would be OpenTK in conjunction with C#, but it's more or less a question of personal preferences. There's also SharpDx, XNA, MonoGame and whatnot. Pick one.

In Topic: C# for 2D game

14 March 2013 - 06:09 PM

Somewhat biased suggestion for a framework to take a look at: Duality. I'm currently working on a "Getting Started" kind of tutorial that might give you a quick overview on how to use it. You'll find it in the Wiki section of the google code page I've linked above.
Pro: Extensible Game Engine, Visual Editor, specialized on 2D, based on OpenGL / OpenAL, designed for C#, completely Open Source.
Con: Still under development, relatively new (been around for 1-2 years), Windows only

There are other 2D game frameworks out there for C#, though. Probably plenty of them - or so I imagine. SFML has been mentioned and you seem to have already found MonoGame. You might want to take a look at this list, although C# isn't heavily represented there. Here's another one.

In Topic: First Duality Demonstration

13 August 2012 - 10:17 AM

Videoblog #6:

You can download the Platformer Example here. It contains a project template that will set up the example project from the video. Just use it to create a new project. Posted Image

In Topic: First Duality Demonstration

02 August 2012 - 04:13 PM

For anyone interested in Duality, there is now a brand new info page, summarizing the most relevant stuff. What is Duality? Why does it exist? How is it structured? And what's the benefit of using it? For anyone who thinks about working with Duality - or just wants to know what this is about: This is a good starting point.