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Member Since 13 Nov 2008
Offline Last Active Apr 07 2015 09:01 AM

#5118914 Recommended 2d Engines?

Posted by on 23 December 2013 - 05:08 PM

I'm not sure whether this is exactly what you need, but I've been developing a game engine for a few years that doesn't sound all too different. You'll find some information in the GameDev thread > over here <. It should have all the rendering requirements that you're looking for, RigidBody physics and collision detection is fully implemented and it's all focused on a visual WYSIWYG editor, accompanied by your own game logic in the form of a C# plugin. There is no native multiplatform support though, but it's open source and based on OpenGL / OpenAL, so there's at least nothing fundamentally speaking against it.. but again, it's not there out of the box.
Some impressions from the other thread:


#1 shows a game project that is being developed using the engine, #2 shows a physics techdemo and #3 shows the editor environment.


Of course, this is a very biased post, since I'm the developer of the suggested game engine. I'm sorry for invading your thread, but it sounded like kind of a match to me, so.. I just thought, I'd mention it and that's it smile.png I haven't used Construct2, GameMaker and the like, but they have a large community, so there must be something to them. Can't be all too wrong to go with them.

#4847848 First Duality Demonstration

Posted by on 11 August 2011 - 01:21 PM

Videoblog #3:


This time it comes with a new Duality demo release, including a simple Asteroids game. You can download it here.

#4832950 First Duality Demonstration

Posted by on 08 July 2011 - 04:48 PM

Here's another videoblog concerning Duality, covering current development regarding Sprite Animation, Text Rendering and Postprocessing.

#4815701 First Duality Demonstration

Posted by on 25 May 2011 - 12:25 PM

Hi everyone,

I've just released a first demonstration version of my 2D game engine and game creation toolset Duality. Both engine and toolset are written in C# and based on .Net 4.0 and OpenTK. Long story short: There is a demo video on youtube showing what you can do with the current toolset version, and how to do it and I'm collecting feedback.


If you want to test it yourself, you will need .Net 4.0 and Visual C# Express 2010 (or Visual Studio 2010). Here's the download. If you want more information on development or internals of Duality, you might want to check out my blog.

Any feedback is appreciated - comments, bug reports, feature requests, anything will help me improve future versions. :)