We are willing to develop an application that does some simulations. The application should have some 3D graphics that shows the simulations that we want to run. The thing is that, there is a dispute on whether to use Java3D or C++ openGL.
I would like to know the main differences between them. How different are they in performance, behavior and rendering. Which one should we use Java3D or OpenGL? Is there any link that contains a detailed technical comparison between them?
Samir GeorgyMember Since 13 Nov 2008
Offline Last Active Sep 16 2012 05:54 AM
I am technology enthusiast. I love graphics programming. I currently work as a software engineer at a french company called Valeo that is involved in the automotive industry. I work in the Comfort and Driving Assistance department where we develop systems for the top car brands in the world like Mercedes, BMW and Porsche. We develop systems like the Auto Park System.
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Programming, playing guitar and playing computer games.
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