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Erebel

Member Since 17 Nov 2008
Offline Last Active Feb 20 2013 06:20 AM
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Reputation Earned

RepItemWhen
+1Logged inFeb 07 2013 06:40 AM
+1Logged inNov 20 2012 10:39 AM
+1Logged inNov 19 2012 01:10 PM
+1Logged inNov 16 2012 04:49 PM
+1Voted up Loading Shader Code from FilesNov 13 2012 03:53 PM
+1Voted up Idea to optimize rendering of far of terrain.Nov 13 2012 03:53 PM
+1Logged inNov 13 2012 03:51 PM
+1Logged inNov 11 2012 10:11 PM
+1Voted up Switch vs if elseNov 11 2012 07:42 AM
+1Voted up To glut or not to glut...Nov 11 2012 07:41 AM
+1Voted up [SDL/C++] Asking player for textNov 11 2012 07:41 AM
+1Voted up Texturing a Hemisphere/SkydomeNov 11 2012 07:39 AM
+1Logged inNov 11 2012 07:38 AM
+1Voted up Convicted Felon as a game programmerNov 10 2012 10:05 AM
+1Voted up Convicted Felon as a game programmerNov 10 2012 10:05 AM
+1Voted up What's your take on protected variables?Nov 10 2012 09:59 AM
+1Voted up seperating shaders and materials, what do you do?Nov 10 2012 09:56 AM
+1Voted up VBO Pooling: Does it make sense?Nov 10 2012 09:53 AM
+1Logged inNov 10 2012 09:49 AM
+1Voted up Can someone explain glOrtho to me in plain english?Nov 09 2012 10:36 AM
+1Logged inNov 09 2012 10:35 AM
+1Voted up calculating normals for triangle strip model, not terrainNov 08 2012 03:57 PM
+1Voted up calculating normals for triangle strip model, not terrainNov 08 2012 03:57 PM
+1Voted up calculating normals for triangle strip model, not terrainNov 08 2012 03:57 PM
+1Voted up calculating normals for triangle strip model, not terrainNov 08 2012 03:57 PM
+1Voted up FBO depth test issuesNov 08 2012 03:56 PM
+1Voted up FBO depth test issuesNov 08 2012 03:56 PM
+1Voted up Unprojecting screen coordinates invalid resultNov 08 2012 03:56 PM
+1Voted up Unprojecting screen coordinates invalid resultNov 08 2012 03:56 PM
+1Voted up Trouble with 2D speed vectoring.Nov 08 2012 03:30 PM
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