1. WIndows 7
2. Windows/Mac/Linux, Sony/Nintendo
3. C++ / Visual Studio 2013
4. SDL 2.0/OpenGL
5. HD 2d platformer/shooter
6. There's a ton of features I don't quite understand in regards to debugging, meaning I end up always closing my game and recompiling it each time I want to test something. It's probably due to inexperience more than anything else.