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Rich76

Member Since 01 Dec 2008
Offline Last Active Jan 21 2013 03:09 PM
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Posts I've Made

In Topic: How to get permission to use graphics when..

14 July 2012 - 09:52 PM

Good luck!

Remember when you approach them that you are dealing with a business. You need not be overly stuffy and formal, but should be sure to conduct yourself in a polite, professional and businesslike manner.


Thanks for the advice. I'll do my best. Posted Image

In Topic: How to get permission to use graphics when..

13 July 2012 - 08:57 PM

Repeat step 1 Posted Image

Hahaha. I have now found the company that has acquired the IP. Since they never used the IP and are not in the gaming business, I hope they give me permission. :)

In Topic: How to get permission to use graphics when..

13 July 2012 - 07:07 PM

Erggg! I found out that some of the IP (not sure what) was purchased by another company, but that company went out of business in 2008..

In Topic: How to get permission to use graphics when..

13 July 2012 - 06:32 PM

2. Absolutely.

I have no idea how to find that person or company. Looks like I'm going to have to do a lot of digging.


Thank you very much

In Topic: Java Graphics.drawImage seems to leak memory..?

27 June 2012 - 05:55 PM

Erggg, I set this as well:

[source lang="java"] g.setRenderingHint(RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_NEAREST_NEIGHBOR); g.setRenderingHint(RenderingHints.KEY_COLOR_RENDERING, RenderingHints.VALUE_COLOR_RENDER_SPEED); g.setRenderingHint(RenderingHints.KEY_ALPHA_INTERPOLATION, RenderingHints.VALUE_ALPHA_INTERPOLATION_SPEED); g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_OFF); g.setRenderingHint(RenderingHints.KEY_DITHERING, RenderingHints.VALUE_DITHER_DISABLE); g.setRenderingHint(RenderingHints.KEY_FRACTIONALMETRICS, RenderingHints.VALUE_FRACTIONALMETRICS_OFF); g.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING, RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);[/source]

But still memory increases, though much worse when scrolling..

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