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Rich76

Member Since 01 Dec 2008
Offline Last Active Aug 24 2013 03:49 AM

Topics I've Started

Unregistered trademark questions

07 August 2013 - 02:54 PM

I purchased a domain that I want to use as my trademark ™ for my game, however, I noticed someone is already using the name, unfortunately. I have a few questions:

 

1. Does an unregistered trademark give you complete authority over the name of your trademark. For example, can I use the same name as long as my logo is completely different?

 

2. If someone has a trademark on "Company Name," am I allowed to put a trademark on "CompanyName?"

 

3. How does an unregistered trademark expire? I've seen a ton of website with an unregistered trade with "Coming soon" on the page, and they sit there for 10 years. What's to stop someone from creating a million unregistered trademarks so that others can't have them?

 

 

If you can share the answers to any of these questions, I would really appreciate it. Thank you.


How to get permission to use graphics when..

13 July 2012 - 06:09 PM

I want to get permission to use graphics from an old 2D game. The company went bankrupt and out of business in 2001. Where do I go from here?


Thank you

Java Graphics.drawImage seems to leak memory..?

27 June 2012 - 04:54 PM

I am creating a simple isometric game. I am noticing Graphics.drawImage is increasing my memory use. Here is how I'm painting my graphics to a JPanel (which is within a JScrollPane):

[source lang="java"]public class PanelCanvas extends JPanel{ @Override public void paintComponent(Graphics g) { super.paintComponent(g); paintScene(g); } private void paintScene(Graphics g){ // Only screen area with buffer is drawn g.drawImage(tile, plotX, plotY, FRAME_WIDTH, FRAME_HEIGHT, null); }}[/source]

I was thinking that my JPanel was not being cleared before the next paint, however super.paintComponent(g) should be taking care of that. When I comment out g.drawImage my memory use is in an expected range and doesn't increase, but when I uncomment the line, memory increases. Scrolling around the JPanel makes the memory go up faster, however, when not scrolling, my memory still increases, just not as much.

My game uses about 70,000K in memory, but with g.drawImage my usage can go up to 140,000K within a minute..

Any suggestions?


Thank you

How do Flash MMO web games exchange data for client/server.

03 March 2011 - 02:48 PM

How are Flash MMO web games done? If I understand correctly, the client cannot maintain a socket connection with the server..? Is it about polling the server every x seconds, and sending and receiving JSON messages?

I know there are Flash servers out there, such as SmartFox Server and Red5 server, but I'm not sure how they exchange data from client to server in a MMO game..

TCP .NET/C# Server with Java client?

19 February 2011 - 03:30 PM

I have a .NET TCP server and client. I have a Data library with Structs, Classes, Serialize/Deserialize methods that is used by both the server and client to communicate over TCP. What can I do to allow my .NET TCP server to communicate with a Java client?

The data is contained in Structs and Classes and then serialized with protobuf-net. I imagine .NET Classes/Structs don't equal Java Classes/Structs..

What do I need to do to make this work? I know there is terminology for what I'm trying to do, but I can't think of it..

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