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Orymus3

Member Since 10 Dec 2008
Offline Last Active Yesterday, 09:32 PM

Posts I've Made

In Topic: After being an indie game developer I begin to doubt myself

25 September 2016 - 05:28 PM

500$ per month each?

With below 50 installs a day?

 

I've actually studied the mobile market a lot the past 2 months, and these metrics would indicate your game is far above average actually. Very few games are profitable below the top 1000 games.

I think the problem isn't you, it's the market.

Mobile has the lowest discoverability of all entertainment platforms with approx 800M+ players for 1.4+1.2M games.

Other platforms get a much higher chance of discoverability. Steam for example gives roughly 33 times more chance for a random person to actually stumble across your game because there are this many fewer games (and only 150M players).

 

I'm surprised indies still even bother to try to make any money on mobile. It worked in the earlier 2010s because it was new, but now, only 170 companies in the world actually make real money on mobile...

 

Have you considered making PC, console or web-based games?

I heard ad-revenues on Kongregate isn't too bad for a low burn rate partnership.


In Topic: Serious Question needs serious logical feedback

25 September 2016 - 05:23 PM

As someone with experience in both options, I can safely say this:

The very way your question is formulated indicates you've only just started thinking about this. Don't get me wrong, this may have been in the back of your head for the past few years, but it wasn't in the front of your head all the time for long enough.

The question is simply too broad without a shadow of a business plan in mind.

 

If you truly intended on proceeding with B, you'd not be asking a question here to gauge people's motivations and interest, you'd be much more determined on the 'HOW' than on the 'what's best'.

 

As a result, and without more information (none is required really), A is definitely what you should be doing: pays the rent, teaches you stuff, while you can start thinking about how you'll make your own thing, if you're even still interested in doing so after a while.


In Topic: Feedback on new Business Card

21 September 2016 - 09:26 PM

That's bone. And the lettering is something called Silian Grail.

 

It just had to be said ;)


In Topic: Spine: TopDown Characters?

14 September 2016 - 11:20 AM

Thanks Ashaman, I actually saw this as well in my search, and it being the only thing I actually found made me feel like the restrictions uncovered meant by news.

Luckily someone pointed out DelversDrop.com which has decent top down anims made in Spine and they appear to work alright.

Will pickup the trial version and see for myself. The Pro version is a bit steep (and required for deformation) as we'd be more than one animator most likely, but it's worth a shot if it can improve our pipeline and allow us to do something funky ;)


In Topic: Vr survey

09 September 2016 - 02:38 PM

Sounds like you'll need to sell this a lot more because the way it is advertised, no I don't need it, and I do a lot of VR...

 

FYI: You may be getting harsh comments as many of us actually develop apps and games for a living.

It's easy to say "yes" when you don't actually do anything, but you should be concerned by your potential user base when they say "no" and try to find a solution, not play the victim.


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