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Orymus3

Member Since 10 Dec 2008
Offline Last Active Today, 09:47 AM

Posts I've Made

In Topic: Why are there no AAA games targeted towards the young adult audience?

Today, 09:46 AM

 


I'm not saying there's no room for what you're suggesting, all I'm saying is that it can't dominate the market given the current 'demand'.

And yet it thoroughly dominates literature, tv, and film.

 

I wonder why people think that games are somehow entirely distinct from those things?

 

 

Literature, TV and Film are passive forms of entertainment/media.

Games are active forms.

 

As a result, people that tend to prefer passive forms of entertainment, as a group, differ generally from those more involved in active forms.

 

That's not to say that Call of Duty players don't like a good Vin Diesel movie, but the likelihood of them liking Bridget Jones...


In Topic: Modifying the Map before Playing a Match

05 February 2016 - 06:42 PM

The closest thing I can think of is the current implementation of Star Wars X-Wing (a miniatures boardgame) where both players actually need to place asteroids before the start of a game (answering to a few rules).

This essentially generates the terrain for the game, and is part playing your strategy and denying your opponent's. I think it's brilliant, but it works only because it is simple.

Your suggestion sounds like it could be streamlined a bit further so as not spending too much time/attention/focus getting things setup before a game starts.


In Topic: Why are there no AAA games targeted towards the young adult audience?

05 February 2016 - 06:39 PM


cover political or sociological themes.

 

That's a bit hard to cover in a AAA as it induces risk, and AAA is afraid of risks and it can hurt its demographics, but if you can look away from AAA, there's always games such as Papers, Please.

Within the AAA realm, there are a few solid games that have studied sociological themes, but they are not the norm (yet). 

The problem here is that the most diverse audience (mobile) is also the one that has the most fickle attention span, and to truly exploit more complex themes, you'd need to go the extra mile to get that degree of immersion. I feel that the majority of console and pc gamers are younger than the mobile market and that the reason that brings them to play is still 'quick dirty fun' most of the time. I'm not saying there's no room for what you're suggesting, all I'm saying is that it can't dominate the market given the current 'demand'.


In Topic: Why are there no AAA games targeted towards the young adult audience?

04 February 2016 - 07:26 AM

I was under the impression that about half the AAA out there were for young adults (if not more!)...

As an adult, I struggle to find products tailored to my need, and oftentimes find myself faced with artificially regressed products with characters that clearly depict younger protagonists than I wish it would. I was very happy to see The Witcher III succeed because I felt it was the first protagonist over 30 to actually make sense in a long time!

I think we have a radically different definition of what a young adult game actually is, and here might lie the issue, rather than the "why"?


In Topic: Resolving Creative Differences

18 January 2016 - 03:44 PM


a) there hasn't been a clear separation of roles (lets face it, this affects most probably all hobby or semi-professional teams, and I haven't seen any indication in the OP that the opening poster and his artist made it clear who had the last word in what part of the thing)

 

But it's never too late to have that discussion, not just for one thing, but for the whole project, every facet that is.

And to be honest, I've never applied a 50/50 rule on my hobby projects, at least not those I cherished sufficiently to want to see succeed, and quite often, I've taken the back seat to focus on contributing too (which is a hard thing to do, but it's good to humble oneself once in a while, I swear!).


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