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Orymus3

Member Since 10 Dec 2008
Offline Last Active Today, 04:19 PM

Topics I've Started

Has anyone sold a game through gamedev.net top banner Ads?

27 August 2015 - 08:44 AM

Hi,

 

I'm currently etching out a marketing strategy for an upcoming game and looking into potential avenues to market the game.

Part of my strategy includes 'conventional' ads at various spots, most of which I have a relatively good understanding of how likely impressions are likely to garner interest/clicks.

 

I've looked into GDnet's solution (I believe 75$ USD for 50k impressions) but I realized I have no idea what the average conversion currently looks like (bearing in mind that the actual content put there will shift that tremendously).

 

Any fellow developer around these parts have used it recently? I'd like to get a feel of how valuable this solution should be considered (one or more packages?)

 

Any admin can chime in with any relevant stats (no need to delve into specifics as to what ad/product, obviously).

 

Thanks!


Unity WebGL Export Graphical Issues

24 August 2015 - 06:47 AM

Hi,

 

I'm currently hoping to port my Week of Awesome III entry to WebGL using Unity's exporter and have been faced with a strange issue:

available here: http://orymus.com/MEDIA/DIUWoA3WEB/

 

Notice the two following issues:

 

Issue # 1

Notice here how the visual appears stretched despite being forced to a 16:9 resolution (same as the original). It seems like the UI Canvas anchor system may be at work?

 

 

Issue # 2

Notice the texture (material) of the primitive: it is off (should be centered as per the original entry).

 

I was able to sort all other issues, but these two visual issues (which may very well be related) are puzzling me.

 

 

 

Things I've tried so far:

- Changing the Rendering Path

- Changing Batching settings

- Forcing resolution (1280X720)

- Reviewing all UI anchors

- Confirming original sprite sizes

- Googled / Stack-overflowed to no avail

 

 

Thoughts anyone?

 

Double Login Rep Bonus

21 July 2015 - 07:26 PM

Hi,

 

Just thought I'd point out logging in today gave me +2 rep (2* +1 actually).

I'm guessing this has to do with refreshing logging at a precise point in time, and may be a corner case not worth addressing, but figured I'd flag it regardless.

 

Cheers!

 


Finding For-Hire Work

10 June 2015 - 11:31 AM

So I'm familiar with the whole process of finding work as a freelancer (I freelance a lot).

To a degree, I even have ties from which I can get some limited scope work beyond that (small projects, mostly porting, etc.)

On the other hand, my industry experience has taught me much about RFPs, trade-shows, etc.

 

That being said, I'm having a hard time connecting the dots between step (A) - Freelancer looking out for work, and step (B) - Business cold-calling clients for work.

 

Let's assume I have a team of 5-10 people ready to tackle some more serious work, how do I bring my "unknown" team into the light and get work from clients?

I realize the early contracts I'll need to go through as a team might be risky, have low profit margin (most likely, no profit at all), but I'm just not sure where I should start looking for them. 

 

Note: For contractual reasons, I'm not allowed to pitch my services to clients I've dealt with as part of another organization (though I realize a lot of people ignore this to fastrack their startup, I'm interested in other avenues that don't go against the spirit of the contracts that I've signed).

 

Thoughts?


Next Step? (Choosing Software to Compose)

07 May 2015 - 07:14 AM

Hi,

 

I'm old, or so it feels like.

I was a somewhat reknowned composer during the MOD/Tracker years (namely using Impulse Tracker for a decade).

Then I switched to straight MIDI trackers, but given MIDI's nature, it was very hard to determine exactly how this would play on different machines.

 

I'm also a multi-instrumentist (guitar/bass, drums, keyboards, trumpet, cello, etc.)

 

Lately, I've found myself asking what's the next step here. Given that I appreciate the concept of a tracker to compose music (as opposed to jumping straight to actual instruments), I'd be inclined to search for a tool that allows me this. Something simple, yet efficient.

I've heard of some files that can be used to remap MIDI-like files to actual complex instrument samples to get the best of both worlds and I'm curious.

 

Obviously, I'm on a budget here, and I want to keep it simple and cheap (or free, if anything decent pops up).

 

Any recommendations?


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