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mauro78

Member Since 14 Dec 2008
Offline Last Active Nov 09 2012 12:36 PM
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#4937563 Deferred Shadows and precision

Posted by mauro78 on 05 May 2012 - 01:28 AM

UPDATE: If I save on the g-buffer (better on a 32 bit target channel ) the projection space depth and then later reconstruct from projection space 2 world space I got some really nice results without any visible artifacts.

So now I'm guessing that storing the view space depth and reconstruct using trigonometric tan(half_FOV) function introduce some imprecision and possibly some instability.......at least when I perform some shadows test.


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