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Member Since 19 Dec 2008
Offline Last Active Today, 02:51 PM

Posts I've Made

In Topic: Is buying assets cheating?

22 February 2015 - 01:52 PM

If you see games as art (like a painting or a piece of music) I say it has higher value if you do it yourself. Only you can say if it's cheating because only you know what you want to do.

In Topic: How to disable vsync in SDL 2?

19 February 2015 - 03:12 AM

As I understand the docs you can also pass the SDL_RENDERER_PRESENTVSYNC flag when creating the renderer.


In Topic: Why not chord tones?

04 February 2015 - 03:35 PM

I was not expecting any notes to be missing because then you can just use a thirteenth chord and be able to use all the notes in the whole scale. :P But it makes sense that it's a 7th chord now when you say it. The first two bars only contains the notes D, F, A and C. The next two bars are the same except that the notes has been moved down one step in the scale, and then it repeats, so that's why the progression goes from a D chord to a C chord.

This must mean that the chord progression for the whole piece is ii I ii I ii I ii. I'm not very good with chord progressions yet but don't chord progressions usually contain IV and V, or is that only important in "real" music?

In Topic: Best First Project?

16 January 2015 - 06:14 AM

I recommend you to stay away from fanmade. Not that I think "stealing" intellectual properties are wrong but just to be safe, and it's nice to be able to say you made it all by yourself. :D

I think the best first project is a small one. When you are new you don't know how to structure the code in a good way and how much time is needed. If you try to make a big game as the first project the problems will add up until one day, when you have learned enough, you realize that the code is so hard to work with that it's better to rewrite everything from scratch. That is, if you have not given up before that. The patience of beginners are often not so good but something that will improve over time.

Now I don't know how much programming/scripting is needed in the programs that you mentioned but the same applies to almost everything, step it up, don't try to learn high school math if you have not yet learn second grade math, don't try to run a marathon if you have never ran for more than 1 hour before, don't try to build a house if you can't even build a tree house with straight walls.

In any way, good luck with your future game(s)! :)

In Topic: Game event loop using ncurses library

10 January 2015 - 07:29 AM

Well, I don't know what is the best way. Maybe you should not clear the screen but instead output the new graphics on top of the old graphics. If your rendering function is complex and contain many layers you might want to do some double buffering.