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Wooh

Member Since 19 Dec 2008
Offline Last Active Yesterday, 02:12 AM

Topics I've Started

Sudden start and stop music

30 April 2015 - 02:40 AM

I have been under the impression that turning on and off the sound without any kind of fading is likely to cause clicking/cracking noise. Now when I tested it I don't have this problem. I guess I could have drawn the wrong conclusion the first time, it was many years ago and the noise could have been caused by something else.

I just want to be sure. Is turning the sound on and off from one sample to the next not going to cause any noise?

If I have a sound mute button in the game what is most recommended? Should I have at least some fading? How much? 5 ms? 10? 50? If I have too much the button will feel unresponsive.

Why not chord tones?

04 February 2015 - 09:40 AM

In my quest to learn composing simple game music I thought I should study some old Mario songs because the simplicity of never having more than 3 notes at the same time. The Starman Theme starts with C, D and F. I thought this was a bit strange because these does not make up triad with notes a third apart.

To me it would make more sense if it used B, D and F because then they would be a chord consisting of a root, a third and a fifth. When I think about it I realize B, D and F would make up a B diminished chord so that would probably not sound very good but I don't understand how to think when using notes that are not part of a traditional chord. Why did they do it the way they did? Is there any "rules" to follow?

I don't understand beats in music

06 January 2015 - 10:20 AM

I'm trying to learn music theory but I have problems understanding beats. I understand that the time signature decides how many beats there are in a bar and that some of these beats are stronger and some are weaker but I don't get what that means in practice.

Is the beat just something that is there to help the composer structure the music? Like for instance placing long notes on strong beats...

Or is it something that the instrument players should think about? Should a piano player hit the key with more force or with a different timing when playing a note that starts on a beat?

LAN: Is it bad practice to use broadcasting to send all data?

16 January 2014 - 10:08 AM

On a LAN game is it considered bad practice to send all information as broadcasts? Sending the same information to all clients would mean more traffic on the wire but using broadcasting would mean more work for the innocent computers that doesn't play the game.


Why use both public and private endpoints when establishing peer-to-peer sessions?

14 May 2013 - 07:04 PM

I read about establishing peer-to-peer sessions but what I don't understand is why the clients should try to send using both the public and private endpoints. If A and B has the same public IP isn't it always best to use the private endpoints and otherwise always use the public endpoints?

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