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Member Since 24 Mar 2001
Offline Last Active Yesterday, 06:11 PM

Topics I've Started

Bugs - RSS Import flakey at best

14 September 2014 - 05:21 PM

So I've been playing with the RSS import option for journals in an attempt to get my journal to update here as well as my main blog.

I've found two different issues, both of which are damn annoying.

  1. The import from the RSS feed attempts to reformat the blocks, however in doing so it loses common formatting bits and pieces, such as paragraph markers. Opting instead to try and replace them with <br/> objects. Unfortunately, its not very successful at that, as you can see here.
  2. I noticed it opted to ignore even that on my last import from the RSS, and left the <p> tags in... as escaped text. It did the same for the code (that was in <pre><code> blocks) and lost all the indenting as well.

I have already verified the RSS is working correctly and the output from the RSS is correct. I understand the need to strip HTML as you have no idea what someone might try and inject via RSS, however I kind of expect it to handle this a weeeeeeeeee bit better.

How knackered is your code paste

16 February 2012 - 10:55 PM

So, I was posting a reply to a journal when it produced this:

Lexing took:  66ms
Parsing took: 0ms

Now, here's the thing: If you go to edit you'll see that this actually only has FOUR space indents. Yet somehow that indent became EIGHT spaces...CONDITIONALLY. The actual reply is here, and the first indent WAS originally only four spaces, but after I edited it for quoting in this thread (without saving changes) it changed it to EIGHT spaces as well.

Now, we're a software development (with a focus on game development) website. So how hard is it for us to come up with a decent CODE/SOURCE box that actually, you know, works. By works I mean: When you paste code into it doesn't randomly remove or insert new spaces, newlines, and the color coding doesn't magically stay when you go to raw mode. Oh... and half your source doesn't magically vanish every time you click the "Raw" toggle switch on the WYSIWYG editor for posts.


SlimDX June 2010 Released

30 June 2010 - 12:43 PM

That's right! SlimDX June 2010 release is out!

Please look for the survey. Its like finding Waldo, except we want you to do it. Promit tells me there is one. If you find it, please feel free to email Promit with the link, as he'd like to know where it is too.
Of course there's an amazing survey, despite Washu's long dog. -- Promit

This release's theme is "in with the new and out with the old!". In that vein we've removed all support for anything pre .net 4.0 on Windows 8. Sorry guys, its DX12+ only from now on! Also shaders have been deprecated for x86 assembly on the larrabee, because everyone knows that the x86 architecture is a superior architecture! Finally it's x64 only from now on, if you're using x86/32bit: so sorry, too bad!1

This release focused on filling in existing APIs and adding missing functionality. In addition to implementing most of DirectWrite and ensuring that Direct3D 11 support was feature complete, the June 2010 release also refactored shared shader and effect functionality into a common D3DCompiler namespace. Several new samples were added to showcase advanced interop features, and a .NET 4.0 build was added, along with VS 2010 support. On top of these additions, the usual array of bug fixes and feature enhancements were made to continue improving the stability of the SlimDX library.

Release Notes (SVN)

A big shout out to legalize for his DWrite contributions, thanks for all the fish!


[Edited by - Promit on June 30, 2010 8:42:39 PM]

We have lost one of our own! :(

01 July 2009 - 06:07 AM

Dear friends, I've been here a long time now, and have seen too many friends come and go from this site, and this world. Today I come to you with more bad news, and this one is even closer to home than most of the others. One of our own, a moderator of GameDev.Net, has been lost. He has spent the last few years fighting valiently for what he has believed in, working diligently, and generally being a most excellent member of this site. I also consider him to be a friend. Recently though, his life took a tragic turn, and things kept on going from bad to worst. Now, today, the worst has finally peaked, and it is all over with. I would like you all to join me in wishing his family all the best, for today one of our own... the moderator Promit... has been MVPed. Thank you, Washu [Edited by - Washu on July 1, 2009 12:24:08 PM]

Happy Birfday GDNet!

10 June 2009 - 06:39 AM

Where's the donut holes contraceptives dispenser, Superpig?