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Member Since 19 Jan 2009
Offline Last Active Feb 26 2013 05:46 AM

#4991702 A lot of generative music

Posted by on 19 October 2012 - 01:17 AM

<br />One thing I've noticed is that ending the track doesn't seem to work very well yet - though they do end on the tonic, it sounds like the song's just falling apart somehow or there's some instrument "lagging behind", doing a little ending motive that seems out of place.<br />

I totally agree. The main problem is that I haven't created any special "end motifs" yet for harmony and bass (and melody actually). The current motifs assume that they should connect with something that follows, which sometimes sounds OK when another phrase follows. Like you say, it sounds bad at endings and and also when there is a lot less content that follows. I cheat with the melody motif by always using a single long note at the end of phrases.

I am also working on to improve the combination of instruments and the breakdowns. The module is now much better parameterized so you can for example change only a small part of a song and keep everything else.

Thanks for listening and the feedback. I appreciate it a lot!

#4991572 A lot of generative music

Posted by on 18 October 2012 - 03:56 PM

Added some more videos:

... Filter effects


#4978869 A lot of generative music

Posted by on 11 September 2012 - 06:05 AM

Added: Youtube video playlist with some handpicked songs

Not much new stuff (some velocity transformations) but it has a better presentation and set of songs (audio is also normalized and compressed).

#4976914 A lot of generative music

Posted by on 05 September 2012 - 11:49 AM

What's the difference between this system and your last system?

This system uses constraint solving/optimization and planning for almost everything which means that it supports proper voice leading, adaptive figuration and "smarter" harmony planning.
The previous system used none of that. It used patterns for everything without any lookahead. The previous system was however reactive and could change the music according to real-time inputs. The current is a lot more static but can support that eventually.

#4976838 A lot of generative music

Posted by on 05 September 2012 - 08:48 AM


I have improved my generative music system and added some proper voice leading and structure.

EDIT: ...Another Youtube video with some filter effects

EDIT: ...Youtube video playlist with some handpicked songs

Here are 40 songs that the system generated with a single seed as input:

1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40

Yes, they sound a bit similar sometimes and the mixing is sometimes terrible (the melody drowns in other stuff) but it is still kind of cool I think Posted Image

#4789027 Editor for reactive/generative music

Posted by on 22 March 2011 - 02:24 AM


I have created an application for composing generative/reactive music.

It is available here: Reactive Music Language Editor

The main idea is to build a state machine that executes actions (parallel/serial/repeat etc.) one measure at a time. The actions set properties in a music generator module that has a lot of functionality for melody, harmony and percussion. There is also support for scripting (JavaScript).

There are presets available but they are not very good. They demonstrate some of the features though.

If you can't/don't want to run the application, you can watch some lame videos instead:

Music module integrated into game prototype

Game Module WIP

RML Editor Video

Posted Image