- Viewing Profile: Reputation: JarkkoL
Awesome job so far everyone! Please give us your feedback on how our article efforts are going. We still need more finished articles for our May contest theme: Remake the Classics
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Reputation Earned
| Rep | Item | When |
|---|---|---|
| +1 | Logged in | Jan 19 2013 03:22 PM |
| +1 | Logged in | Jan 17 2013 08:10 PM |
| +1 | Logged in | Jan 12 2013 07:42 PM |
| +1 | Logged in | Jan 08 2013 09:52 PM |
| +1 | Logged in | Jan 05 2013 01:54 AM |
| +1 | Logged in | Jan 04 2013 08:25 AM |
| +1 | Logged in | Jan 02 2013 10:52 PM |
| +1 | Logged in | Dec 31 2012 08:01 PM |
| +1 | Logged in | Jun 16 2012 10:36 PM |
| +1 | Logged in | Jun 15 2012 06:44 PM |
| +1 | Logged in | Jun 14 2012 09:23 PM |
| +64 | Legacy point transfer from old system | May 06 2012 11:53 AM |
| +1 | [C++] Get type name without RTTI | Nov 07 2011 03:39 AM |
| +1 | [C++] Get type name without RTTI | Nov 07 2011 03:38 AM |
| +1 | Ambient occlusion simulation for AAA projects | Aug 11 2011 03:00 AM |
| +1 | Ambient occlusion simulation for AAA projects | Aug 10 2011 10:41 AM |
| +1 | Ambient occlusion simulation for AAA projects | Aug 10 2011 03:42 AM |
| +1 | Ambient occlusion simulation for AAA projects | Aug 10 2011 02:15 AM |
| +1 | Animation implementation headache | Jul 18 2011 03:01 PM |
| +100 | Signed up for GameDev.net | Dec 31 2010 06:00 PM |
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