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3DModelerMan

Member Since 23 Jan 2009
Offline Last Active Aug 12 2015 07:22 AM

Posts I've Made

In Topic: System specs all over the world?

09 July 2015 - 11:59 AM

Awesome. That's great to know, thanks.


In Topic: How many of you write self-documenting code?

09 July 2015 - 08:26 AM

I generally write self documenting code as much as I can. A lot of comments on everything just makes the code look cluttered, and I figure that if my code isn't easily readable, then one of two things is going on:

(a) My code sucks and needs to be refactored and rewritten to make more sense.

(b) It's a really complicated problem that can't really be refactored and should probably be explained with comments where necessary.

 

When working on contract projects my clients have always loved the way that I write clean readable code, because they really don't have time to read through a bloated mess filled with comments that explain a ton of simple get and set functions before they can figure out how to use the module I wrote. The ironic thing is that when I started taking classes to get a degree in computer science the professors knocked off a bunch of points for writing the kind of code that's actually useful in a production environment.


In Topic: Easy source control for educational uses?

24 May 2015 - 07:13 AM

Thanks for the ideas everyone. I'm going to start evaluating all of them. I'm actually leaning towards switching over to SVN clients, since GitHub apparently has SVN access. Thanks again, improving our source control workflow's gonna give us a way better shot at making it to the championship.


In Topic: Client side hit detection vs server side with prediction

22 May 2015 - 02:38 PM

What about for games with really fast movement speed? It actually makes sense if you think about it then, because the feeling of getting shot around a corner might not be so common when you fly past the corner at insane speeds (like TitanFall) and people aren't really going to be able to hit that easily anyways.


In Topic: Live 2D Euclid

04 January 2015 - 09:38 PM

So there's a LOT of artist work going into each character then. If I understand the technique correctly, I'd think that means you'd need the pictures for all the front angles, so front eye layers, front mouth layer, front eyebrows/hair layer, etc. Plus possible two side angle versions of each layer, and some way to match poses or synchronize frames from various angles.


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