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3DModelerMan

Member Since 23 Jan 2009
Offline Last Active Today, 07:19 AM

Posts I've Made

In Topic: Managing dependencies when writing middleware

23 October 2014 - 07:46 AM

Okay, so what about for the default configuration then? Is it reasonable to just expect the client to link to all the library dependencies manually in every project that uses the library?


In Topic: Writing python strings for C++

21 September 2014 - 11:06 AM

It's Blender 2.7 so I'm pretty sure it's Python 3.


In Topic: Selecting passes for lighting system

20 August 2014 - 08:17 PM

Okay. Thanks. I'll probably try and limit my passes and pass all the lights at once that way... I never noticed your blog before, there's some pretty good stuff on there for graphics engines that would probably be useful for me to read.


In Topic: Additive blending artifacts

18 August 2014 - 06:36 PM

Wow... Alright, for other people's future reference, that pattern is what it looks like when you output the wrong type to SV_TARGET. It doesn't give you a warning or anything, it'll compile just fine. It turns out there was a bug in my shader generator that left the 4 off of the return type. Hopefully no one else will spend 5 hours debugging depth buffers now only to find it was a simple return value issue.


In Topic: Additive blending artifacts

18 August 2014 - 06:21 PM

I just checked the transform matrices in Perf Studio... They're identical for every single draw call. Interestingly, the artifacts don't show up as bad when the model is closer to the camera, I also tried moving it further away, and they got worse the further I moved it. I just tested with quite a sizable depth bias too and got the same results.


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