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natescham

Member Since 26 Jan 2009
Offline Last Active Aug 29 2012 03:09 PM

Topics I've Started

Game Development Group

07 April 2009 - 06:05 PM

Hey guys, http://tech.groups.yahoo.com/group/VGPDT/ I just wanted to let anyone know that is interested about a game development group that a few of my buddies and myself started in January. This group is designed for anyone interest in learning / teaching game development and game design topics to each other, so that we can learn from one another's past experiences and knowledge. Also, it allows people to work together as a team on projects, which is an essential skill to learn. Although it is important to read as much as you can on game development and practice a lot, it is just as important, if not more important, to learn to work together as a team in a friendly, professional grouply manner. Currently, we are using Yahoo to host the group while I finish development the offical web site. This will be a professioanl grade web site geared towards Game Development and Design in the group environment, so the entire web site will be designed around the group's and member's needs. I estimate the offical .com web site to be up and running in < 2 weeks. Also, I would just like to say, anyone intested in any game related job or field is welcome, such as: Programmers, Artists, Composers, Writers, etc. Additonally, people interested from any experience level are welcome, we perfer to have a nice blend of experienced and advanced members to help mentor younger, less experienced members. Also, by helping other members out and writing tutorials or group articles, it allows experienced members to better learn the subject at hand by sharing their experience. Currently, we have been using C/C++ along with Dark GDK, which is Directx based, for our lastest project. We also want to practice making games in group projects using other various SDKs and APIs. I believe our next SDK or API we will be looking for will be OpenGL based, so we can practice writing portable, cross-platform code. We have also lately been using Blender and GIMP for graphics, although any similiar program is perfectly exceptable. Basically, we are looking for all kinds of different members ranging from experienced to inexperienced, programmers and artists, people with different personalities, etc. So, if you are interested in joining a group based Game Development group to learn or teach through a group experience, please check out the link below. Also, please be mature. Thanks. http://tech.groups.yahoo.com/group/VGPDT/ So if you are tired of working alone on numerous incomplete projects, or would just like to work together in a group environment to learn and share information, then check out our group and I promise you will be happy. Thanks.

Game Development Group for Learning and Teaching

24 February 2009 - 11:16 AM

Hey, I am part of a Game Development Group designed for learning and teaching different elements of game design. Anyone who is interested can follow the link to check it out. http://tech.groups.yahoo.com/group/VGPDT/ Members work together on projects, with each member having a specific job. Some example of jobs are: Creative Director Level Designer Modeler Texture Artist Animator Technical Director Engine Programmer Tools Programmer Graphics Programmer Associate Programmer Composer Sound Designer Writer Tester Our group is all about learning as much about game design as we can from working in a group environment and learning from one another. Thanks.

Learning/Teaching Game Development Group

10 February 2009 - 11:47 AM

Hi, I am part of a game development group. The purpose of the group is to have experienced and non-experienced members, teach and learing from one another in the topic of game design or other related fields such as computer science, algorithms, software engineering, graphics programs, etc. This group is open to experienced or non-experienced people. The only requirement is that you must be: 1. Be Mature! 2. Be Active. 3. Have a Great Willingness to Learn or to Teach! http://tech.groups.yahoo.com/group/VGPDT/ Another aspect of this group is that you learn how to work in a group environment, which is essential for game design. Members can choose any job they want: Programmer Graphic Designer Music Composer Writer, etc, etc So you have a willingness to learn or teach others about the process of game design and work on group projects as a team, this group is for you. http://tech.groups.yahoo.com/group/VGPDT/ So please check out the url if you are interested. Thanks a lot, -Nate

Design Document and Production TimeLine

10 February 2009 - 11:39 AM

Hi, My game design group is currently about to start a new project, and I read a very interesting article on gameDev about the Seven Deadly Sins of a Startup Game Company. Although I am not in a professinal company it was a great article, and one of the topics was on making a great Design Document. I read that it is essential to have a well laid out, almost complete Design Document before even starting the game. At least 80% complete the writer of the article said, exactly. The Design Document has many purposes, but a few of the most important was that it was a well laid out document about every aspect of the game. This way it every programmer, artist, sound composer, etc, knew exactly what his/her job was and also knew what each other's jobs were too. The second most important aspect of the Design Document had to be that it is essential to have as many ideas as possible from all the team members about the game, but it is just as important to discuss the ideas ahead of time, before the Design Document is complete in group meetings. This way the development time is not compromised due to the members of the team changing different aspects of the game during production, and delaying the game extensively. It also stops all the team members from arguing to one another about ideas for the game, since all the aspects of the game are complete (at least 80% for a little growing room) and everyone has the same exact knowledge of how the game WILL be made, exactly. It is great to come up wit ideas before production, but once production starts, its time to suck it up and listen to your bosses and do what you are told, and follow the Design Document to a tee. I know the major problem with game companies and there worker (from what I've read) is also production time because of delays. And enough delays equal no finished game. He said since it is possible to patch games now-a-days, the game doesn't even have to be perfect. Just in working order, it can be patched later. It is always better to have a near-finished game out there, to get your name out and some cash-flow, then having no game out there, no prior released titles, and then an impossibly harder time finding a job as a game designer with a big company. So please post about your take on the importance of the Design Document or any aspect of the Design Document that you think is important. Also, please post about the development timeline or how an unfinished Design Document or a well-done Design Document can effect production time. My group is about learning and teaching one another, so I would be very grateful to have a few people respond to this post so I can or other people can learn about the importance of the Design Document and Production Time. I can then post an article to my group after reading everyones response and spread the knowledge and great importance of these two, intertwined topics. Thank you, -Nate

Game Development Group - Learning / Teaching

09 February 2009 - 12:32 PM

Hey, I just wanted to let anyone, that is interested, know that there is a Game Development Group that is using Dark GDK. http://tech.groups.yahoo.com/group/VGPDT/ This is a group open to anyone willing to learn and/or teach others about Game Design. The group is also dedicated to other computer related topics such as computer science, programming, algorithms, operating systems, etc. This group is an opportunity to learn how to work in a group environment for game design. Members can pick a job such a programmer, graphic designer, music composer, writer, etc. If you are interested in joining this group, or just checking it out for interest's sake, goto: http://tech.groups.yahoo.com/group/VGPDT/

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