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Member Since 30 Jan 2009
Offline Last Active Feb 21 2013 12:14 AM

Posts I've Made

In Topic: Fragmenting a mesh using csg operations

28 January 2013 - 04:41 PM

Interesting. At first I thought using csg for this would be a good idea but as it would seem that implementing csg from scratch would be out of the question because it would probably take too much time. But experimenting with this using a ready made library might be a fun thing to do if I have the time sometime.


That last article was really interesting and took up several interesting topics, thanks!

In Topic: How does Google know about my GameDev.net profile?

18 January 2013 - 05:05 PM

Does Google Chrome gather any "extra" information? Also doesnt google use bots, crawlers, zerglings etc... to gather information even if you are avoid their services like the scourge?

This discussions got me thinking, is it possible to avoid directed adds and lessen the data gathering by using vpn or tor?

In Topic: What coding do you do outside of video games?

18 January 2013 - 03:12 PM

I started coding to solve the problems found at project euler and I've written a simple chat program to learn networking. Simple encryption/decryption programs. I love data compression and written programs for doing this.

In Topic: Is it worth investing time to learn 3D modeling.

18 January 2013 - 02:30 PM

Once you get the hang of the basics in any modeling program it's easy to do quite a lot. Generally it's the simple tools you use the most, or I do.


It's fun and addicting but just like MarkS I just can't get the hang of organic modeling. Anyway you should try it, if not just for the fun.

In Topic: Game from Scratch ? C++

16 December 2012 - 04:36 PM

Learning a language is important but what is even more so is that you understand different programming principles. Functions, variables, comparisons, operators, containers, loops etc.

I suggest starting with writing small programs that do different things, not just games. Find different ways to manipulate data. Find and solve your own small problems. Try to implement a basic sorting algorithm, that sort of stuff.

When it comes to simple games that doesn't require anything fancy I generally divide the code in to three parts. Input, read user input and handle it accordingly. Update, update the game state accordingly to the game rules. Drawing, draw everything to the screen.

If I want to put together a simple game I just need to figure out how to represent the game state and then fill in these three functions.