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Member Since 31 Jan 2009
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Posts I've Made

In Topic: Fast way to cast int to float!

20 August 2016 - 08:10 PM

In somewhat related news, today a coworker said two words that were never meant to go together: "Enterprise JavaScript". With systems like node.js being more popular we are seeing the rise of abominations that should have been killed on sight, without mercy. I told him I did not accept "Enterprise JavaScript" could possibly be a thing in a reality I participate in.



"Enterprise HTML5" has also been mentioned in that thread.

In Topic: Smooth or not to smooth - Anime characters

18 August 2016 - 05:34 AM

Wait, doesn't Paint have a tool to scale up the image? (that way you can avoid the whole PrnScr mess) And what you're doing is essentially a poor man's scaler™ =O) The biggest problem with doing this is that, well, it's time consuming =/


This said, if what you're worried about is whether it's too "smooth" (as you say), remember you can exploit this to add smaller details after scaling, and that may also help take care of the problem.

In Topic: GUI Objects

18 August 2016 - 05:28 AM

Right, by turn off I meant temporarily disabling it (no depth test, no writes to depth buffer), not getting rid of the buffer ^_^;

In Topic: When you realize how dumb a bug is...

18 August 2016 - 05:26 AM


Why do I keep getting all the weird tool bugs?
You're too deadly for normal bugs, so they went to plan B, and attack you indirectly by hiding in tools.


Considering how once I got a game to travel backwards in time by pausing it, I think you probably aren't too far off from the truth.

In Topic: GUI Objects

17 August 2016 - 06:57 AM

Yeah, you need to do these things:

  1. Not use the depth buffer
  2. Use a different projection matrix (2D instead of 3D)
  3. Render it after the 3D scene (so it's on top of it)

That's the simplest way to render UI elements. And of course undo all that when you start rendering 3D again the next frame!