I'm designing my next game, and I'm almost done designing all the boring super-important stuff like "what is an item?" (it's all highly philosophical) I was writing up exactly how the level editor should work, and I got to thinking that it might be fun to have an in-game level editor. However, try as I might, I can't think of a way in which that would actually be more USEFUL than a standalone level editor.
Has anyone got any experience with both, from a level designing/creating perspective? Has anyone got any opinions on them from a player perspective? Are they potentially super-rad like it sounds right now? Or should I go to bed and design the level editor in the morning, which is in like 2 hours anyway?