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We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.

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Member Since 03 Feb 2009
Offline Last Active Oct 23 2014 10:44 PM

Topics I've Started

Archive file formats for software distribution

15 October 2014 - 12:05 AM

I currently use zip files to distribute game/software files to users on Windows. I'd prefer to use 7z and use LZMA2 compression, but I'm not sure how widespread use of 7z is. This is why I've always used zip, as at least everyone I talk to has heard of it. Does anyone have any idea (or better yet, some sort of data somehow) how commonly used various archive formats are? I'm curious about the same thing on Linux. I'd like to use xz, but will everyone be cool with that? (I kind of assume less of an issue with the Linux crowd, but still)

Legal issues for software tools

14 July 2013 - 12:37 AM

This isn't about a game, but a tool related to games, so I hope that's OK.


I've recently had an idea about a software tool that would provide a new way to look at one's Steam profile.


I'm wondering if there are legal issues to creating such a tool. Is this sort of thing common? Is it totally out of the question, perfectly legitimate, or questionable? I really have no idea, and I've never even considered selling software that isn't a game (my company is called Cheese and Bacon Games!) but if it is an OK thing, it would not take long to create it and try it out (famous last words...)

Patented user interface stuff?

22 February 2013 - 05:30 PM

I've got an engine that I wrote that I use for my games. The GUI stuff (windows and buttons and such) currently just work with the mouse, but I am adding keyboard/gamepad support for all of it. I am trying to decide what to do about text input. I can go a classic route with a big qwerty layout or even just a terrible "line of letters" or something, but I also liked the look of what they have in Steam's Big Picture Mode.


That got me wondering if that sort of thing is patent-able (which it is, as far as my research told me). That lead me to wonder if that could be a problem here. Since I'm writing it all myself it can obviously look and work however I want, so I could make something similar that is "different enough", if I could figure out what constitutes "different enough".


The main reason I want to use something like this badly enough to come ask about it (and Google around for the past few days) is that, since it is a UI thing, I want it to be easy to use and (preferably) recognizable. If Steam popularizes this easy-to-use (at least I think it's great) design, I would much rather use it or something similar to it, and not something much less useful (a big qwerty block).


So, is this a valid concern, or just silly?

Large space game, moving objects

26 May 2012 - 07:20 PM

I'm playing around with a fairly simple 2D space game, in which you fly about controlling a single ship. There are stars, planets, etc. I definitely want planets to orbit nearby stars, but I'm trying to decide if larger objects such as the stars should move throughout the galaxy.

The game is such that you will be mapping it out as you travel, and will possibly want to return to places later on. Thus, my first instinct is that larger objects do not move, and serve as fixed landmarks in the galaxy. However, stars moving about could be really cool, the way I see it, so I am curious if anyone has encountered this in a game before, and regardless, what your thoughts are on the issue? Which sounds more fun?

Bit Beast released

24 May 2012 - 04:29 PM

Bit Beast is a virtual pet game/software toy for Android. It is my second commercially released game, and it's out now!

To learn more about the game/buy it, visit the website: http://cheeseandbacon.org/bit-beast/
It costs $1.99. Actually, it's on sale for $1.49 this week for the #BecauseWeMay (http://becausewemay.com/) sale.

It has a variety of foods to feed the pet, currency which is earned through several minigames (some of which use various Android features like the accelerometer and GPS), battling another pet via Bluetooth, and other standard virtual pet features such as bathing, poop-scooping, petting, training/entertaining, etc.
There are several different evolutionary paths to go down, determined by how you care for your pet.

And now, for some screenshots!

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For more screenshots visit: http://cheeseandbaco...screenshots.php

I would also love any feedback you are willing to give!