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TheOrestes

Member Since 10 Feb 2009
Offline Last Active Oct 21 2014 01:11 PM

#5099492 3DSMAX .3DS Format with Directx 9

Posted by TheOrestes on 08 October 2013 - 02:02 AM

There you go, this one is great tutorial :

 

http://www.xbdev.net/3dformats/3ds/3ds.php

 

site also has md2 & md3 loaders as well for reference.

 

Cheers.




#5006053 Setting up Collada DOM 2.4.0 in VS 2010

Posted by TheOrestes on 01 December 2012 - 11:40 AM

Hi TheGoozah,

I got the Collada-Dom 2.4.0 compiled using both vs2008 & vs2010. Its not as straight as it sounds though.

*Static Lib Steps :
1. Get rid of domAny.h & domAny.cpp file from the project. ( Simply exclude )
2. In project properties, "Additional Include Directories", use "..\..\external-libs\minizip-1.1" instead of "..\..\external-libs\minizip\include" directory.
3. Project Properties>>C/C++>>Language, set "Disable Language Extension" to "NO" ( please google for the explanation )
4. Project Properties>>Librarian>>General>>Additional Library Directories" to ..\..\external-libs\libxml2\win32\lib , ..\..\external-libs\zlib-1.2.5 , ..\..\external-libs\minizip\win32\lib, is empty. it was empty in my case.
5. Last but most important, you should get compilation error saying missing or cannot find "unistd.h" file. Simpy head to "libxml2\include\zconf.h" & replace "unistd.h" by "io.h" ( Please refer to Google for explanation )

These steps got me the static lib for Collada Dom, strange to see that default download has these issues ( unless I did something terribly wrong )
Nevertheless, you should have debug & release versionof static lib available once you build the project. As per the DLL, you need to make sure that there exists minizip1.1 lib in project properties, by default its for minizip default version. Compiling the minizip1.1 will give you the required lib.

Hopefully this will solve your issue just like me.

Cheers.


#4968638 DirectX app topping out at 60fps

Posted by TheOrestes on 12 August 2012 - 01:56 AM

My search for this is over now ... Posted Image


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