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Member Since 12 Feb 2009
Offline Last Active Dec 06 2013 09:00 AM

Posts I've Made

In Topic: Here Are The Other Costs Of The US Health Insurance Law ( ACA )

06 November 2013 - 10:20 AM

The impression I've got from snippets of world news is that the republicans fought tooth and nail to block these reforms at all, so the eventual compromise in the end is basically "business as usual".


A big part of the problem imo is how vast the bill is. A lot of the reforms would have passed bipartisan easily, but they were attached to huge sticking points that would never pass with bipartisan support. Generally people like to ignore the problems with the bill under the excuse of, "...but healthcare is better than no healthcare!" and that's the kind of thinking that ends up 10 years later with you wondering why politicians were so stupid to pass a bill that essentially makes health insurance companies both incredibly powerful and on a crash course for drastic change or failure.


The simple answer to why things like the ACA are generally bad is because a 'mostly good' philosophy is not a good philosophy for legislating.


edit: And personally I would prefer most of the things offerred by the ACA to be handled at the state level. I am not a fan of how much responsibility we give the federal government instead of the state government. If a state government has a failure you can usually fix it in weeks/months and if it's really bad you can move. If a federal government has a failure the fixes usually take months/years and it's not nearly as easy to relocate to a new country as to a new county.

In Topic: VS2013 always online requirements?

06 November 2013 - 08:27 AM


The copy protection for Windows itself is already sending more data than that, not to mention the amount of data sent by microsoft update if you happen to have checked the box for automatic updates...

Paranoid devs are paranoid, but it's really not worth the effort.


I find people in general are paranoid. I've gotten into a number of arguments with people who are paranoid about giving apps permissions on their phone. I get why they are paranoid, but personally the awesome features granted via various cloud-esque interactions with my software are worth it to me.


Slightly related I stopped playing The Walking Dead because I got half way through the last chapter on a different computer than my own, and never finished it because it has no cloud saves.

In Topic: NFL football

21 October 2013 - 08:59 PM

Groin injuries really depend on severity and how much the player has to move around. In Cutler's case being pretty essential to the team is probably a factor in possibly coming back sooner, though I wouldn't really consider him a top tier quarterback. On the plus side, that means another quarterback could probably still do decent for the team because the bears have a generally good team this year.

All that said, I am a Packers fan, so suck it.

In Topic: How did all of these matehmatician prodigies develop these skills at young age?

11 October 2013 - 07:00 AM

Just a quick question: how long did it take you guys to finish calculus 3?I know it's relative, I mean some people "finish" by just passing the exams, while others study 5 times more in their free time and gain deeper knowledge, but I'm looking for a raw estimate.Also it's a good idea to share at what intensity you learned.I mean some say "took calc 3 in 50 hours", but was it divided over a long period of time or just a week...or maybe even 50 hours straight?(some people can probably can do that).

I don't know the number of hours, but it was a 3 credit semester long class for me. I hated calc 3 because my professor was not a good teacher though, so a lot of it left my brain shortly after that class unfortunately. It's a shame because I really enjoyed calculus up to that point.

In Topic: Will the market become flooded with games (Unity etc)

11 October 2013 - 06:56 AM

I think the idea that markets are flooded is incorrect. Art generally doesn't work like most consumer products because art is generally not a substitute product for other art. If you are making a derivative/generic game that might be the case, but I can't think of any current game market that is currently flooded to the point where a new idea that's well implemented would flounder just because it is surrounded by other games. You obviously have to do a little more footwork for visibility, but I don't consider that a flooded market.