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# Xyle

Member Since 15 Feb 2009
Offline Last Active Jan 30 2014 07:18 PM

### Piles, (another) Java Tetris Clone

25 December 2013 - 06:11 AM

The Piles Game, a java Tetris Clone was recently updated at our Yellzbellz site. I redid some graphics, sounds, menus and added the funnest part, a high score board.

Check it out and let me know what you think!

Piles, a Java Tetris Clone

### Buster, (another) Java Breakout Clone!

25 December 2013 - 06:07 AM

We recently updated our Buster game. A breakout clone written in java.

I updated the graphics, sounds, GUI's and fixed a few bugs. A high score board has also been added!

Check it out and let me know what you think!

Buster, a Java Breakout Clone

### Picking a tile on a STAGGERED isometric map

16 December 2012 - 09:19 PM

Hello!
I have been looking and trying for quite a while now, but can't seem to work out an algorithm for figuring out which tile is selected on a staggered isometric map using 64x32 tiles with a diamond shape inside.

Here is a pic of my map...

The first row is drawn, then the x is offset to the right by 32 and the next row is drawn.

Anyone have any good math skills to throw some algorithms my way for this?
Thanks for any help!

PS: My math isn't exactly top notch, so please keep that in mind.

### Mouse Click Coords to Tile Coordinates

08 February 2010 - 03:01 PM

I have spent 4 days on this and still cannot get anything working properly, which of course probably means, I'm looking at this wrong. I have a grid thats 10x10 I have tiles that are 32x16 diamond shaped The map is drawn in a large diamond shape as shown here... Of course it shows 160,0 for the bottom right tile, that should be 9,0. I loop through the mapArray and draw each tile starting at 144,0. It then draws the next tile down and to the right. Once it reaches the last column in the array, it paints the next tile at 128,8 then goes down and to the right again. Everything works great and looks right. The problem I have is picking which tile the mouse is clicked on. I am looking at retrieving tile coordinates in the form of Tile 0,0 which would be the top left tile of the drawn map and 9,0 would be bottom right tile of the drawn map. I have tried every formula and theory and psuedo code I could find and couldnt even get close. I was looking to implement the gamedev article that uses a map mask shape, but I cant even find the origin of the tile to draw the mapMask. I would rather use a formula if one is available. Any tips or help on this would be greatly appreciated! Thanks!

### YellzBellz Sky Falcon Of WWII

23 January 2010 - 07:10 PM

This is my first Flash game written for Yellzbellz.com. It took me about 3 weeks to get published and I would love to hear what people have to say! Sky Falcon of WWII Thanks!

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