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Member Since 15 Feb 2009
Offline Last Active Apr 21 2014 08:46 PM

Topics I've Started

Puppy Jousting for Android and IPhone!

20 April 2014 - 03:09 AM


I would just like to announce the release of my first commercial game, Puppy Jousting!


The game was written in MonkeyX and released on the Apple App Store for IPhone and the Google Play Store for Android!


You use the speed button to control your characters speed and the bone button to control the bone elevation. The object is to try to match the random perfect speed and perfect bone which will result in knocking your enemy off their cat mount! The closer you get to matching, the more damage you do to your opponent. The game stores your stats and uploads the info to the high score board hosted at YellzBellz.com!


I would appreciate any feedback!


You can watch the YouTube video here... Puppy Jousting on YouTube!


You can get the IPhone version at... Puppy Jousting on the Apple App Store!


You can get the Android version at... Puppy Jousting on the Google Play Store!


Thanks for any input!


Piles, (another) Java Tetris Clone

25 December 2013 - 06:11 AM

The Piles Game, a java Tetris Clone was recently updated at our Yellzbellz site. I redid some graphics, sounds, menus and added the funnest part, a high score board.


Check it out and let me know what you think!





Piles, a Java Tetris Clone

Buster, (another) Java Breakout Clone!

25 December 2013 - 06:07 AM

We recently updated our Buster game. A breakout clone written in java.


I updated the graphics, sounds, GUI's and fixed a few bugs. A high score board has also been added!


Check it out and let me know what you think!




Buster, a Java Breakout Clone

Picking a tile on a STAGGERED isometric map

16 December 2012 - 09:19 PM

I have been looking and trying for quite a while now, but can't seem to work out an algorithm for figuring out which tile is selected on a staggered isometric map using 64x32 tiles with a diamond shape inside.

Here is a pic of my map...
Posted Image

The first row is drawn, then the x is offset to the right by 32 and the next row is drawn.

Anyone have any good math skills to throw some algorithms my way for this?
Thanks for any help!

PS: My math isn't exactly top notch, so please keep that in mind. Posted Image

Mouse Click Coords to Tile Coordinates

08 February 2010 - 03:01 PM

I have spent 4 days on this and still cannot get anything working properly, which of course probably means, I'm looking at this wrong. I have a grid thats 10x10 I have tiles that are 32x16 diamond shaped The map is drawn in a large diamond shape as shown here... isometric,map Of course it shows 160,0 for the bottom right tile, that should be 9,0. I loop through the mapArray and draw each tile starting at 144,0. It then draws the next tile down and to the right. Once it reaches the last column in the array, it paints the next tile at 128,8 then goes down and to the right again. Everything works great and looks right. The problem I have is picking which tile the mouse is clicked on. I am looking at retrieving tile coordinates in the form of Tile 0,0 which would be the top left tile of the drawn map and 9,0 would be bottom right tile of the drawn map. I have tried every formula and theory and psuedo code I could find and couldnt even get close. I was looking to implement the gamedev article that uses a map mask shape, but I cant even find the origin of the tile to draw the mapMask. I would rather use a formula if one is available. Any tips or help on this would be greatly appreciated! Thanks!