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Kevn

Member Since 22 Feb 2009
Offline Last Active May 21 2013 09:29 PM
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Posts I've Made

In Topic: Understanding graphics pipeline

09 May 2013 - 10:07 PM

Thank you :)


In Topic: Rotating an object along a curve

29 April 2013 - 06:42 PM

I wasn't doing it that way, but I will definitely give it a try. That way I can fall back to it if I can't figure out the derivative. Thank you.


In Topic: DirectX 10, Collision detection with mouse question.

02 January 2013 - 07:17 PM

Thank you :)


In Topic: Win32 Edit Control Help

06 December 2012 - 03:26 AM

Awesome, thank you for the help.

In Topic: glReadPixels wrong values :(

15 October 2012 - 04:50 AM

my window setup:
[source lang="cpp"]int main(int argc, char* argv[]){glutInit(&argc, argv);glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE);glutInitWindowPosition(300, 100);glutInitWindowSize(1200, 800);glutCreateWindow("Project 1");glClearColor(0.0,0.0,0.0,0.0);glMatrixMode(GL_PROJECTION);gluOrtho2D(0.0, 1200.0, 0.0, 800.0);glutDisplayFunc(display);glutMainLoop();return 0;}[/source]

And no, i haven't checked errors. I don't know how the OpenGL error checking system works. I'll go look that up now.

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