Are these processes in the correct order?
1 - orthogonal or perspective projection
2 - vertex transformation
3 - clipping
4 - geometry definition
5 - rasterization
6 - texture mapping
7 - update frame buffer
My practice midterm on computer graphics listed these seven processes to be placed in order. I wasn't given any solutions to the practice midterm, so I would like to know if I am correct. If I am not, can you please point me in the right direction? Thank you.