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Bill Fountaine

Member Since 24 Feb 2009
Offline Last Active Nov 16 2013 05:51 PM
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Topics I've Started

Does anybody who uses Blender have a keyboard cheatsheet for 2.65?

18 April 2013 - 06:20 PM

I checked google and haven't found anything, and I grabbed the one from http://gryllus.net/Blender/3D.html. But it does not have all of the shortcuts.


Anyone else run into the "idk what programs to make" issue?

10 February 2013 - 05:40 PM

Someone told me the order I should work on things is as follows:

 

1. c++ basics (types, functions, classes, pointers, includes <iostream> <fstream> <sstream> <stdio.h>)
2. sdl with the posted tutorial and/or sfml
3. opengl

 

thing is, i have no idea how to use those libraries. Letalone what programs to make using them.


Anyone know of a good "practice" resource in terms of C++?

24 December 2012 - 04:03 PM

What I mean is, something that gives you exercises to practice specific aspects of a language? IE focusing on pointers, focusing on classes, focusing on polymorphism, etc? I have a million good resources to learn the stuff, I just have no idea how to practice using the stuff I'm learning in a sense.


I don't know anything about 3D Computer Graphics/Modeling, could someone point me i...

19 December 2012 - 07:33 AM

People have told me I need to learn about the "graphics pipeline", and stuff like "matrices/matrix multiplication". Can anyone recommend me a resource that teaches me all that stuff? I am in the process of learning Blender3D and I apparently need to know all that other stuff.

Does anyone else struggle with problem solving?

29 November 2012 - 01:17 PM

I understand what the syntax for the languages do, how to use them, etc.

Problem is. When it comes to solving a problem (ie making a simple console game of tic-tac-toe). I struggle to figure out HOW to solve it, like what variables, etc are needed. Is there a way around this? I have a book called "How to Think Like A Programmer". But is this really something I can work around?

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