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Moe

Member Since 24 Jan 2000
Offline Last Active Jun 05 2014 03:40 PM
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#4785702 Is this an isometric engine? (youtube vid)

Posted by Moe on 14 March 2011 - 12:49 PM

Drawing back faces in a scene like that would be pretty trivial, if it was done in 3D. A lot of the time it is just better to throw things at the graphics card and let it sort things out, rather than worrying about the fine grained details. I could imagine such optimizations might make sense on low-spec hardware, but that probably isn't the average case.


#4783230 How many people have bailed on Gamedev.net?

Posted by Moe on 08 March 2011 - 01:08 PM

Here's my deal:
- Active Topics. I too have had to bookmark http://www.gamedev.n...earch&do=active but it just isn't the same. It wouldn't surprise me if a lot of people that browsed the active topics do not now browse the forums simply because the Active Topics button is missing from the top of every thread view.
- The threads/posts seem bloated with unnecessary colored bars, etc. I like the simple, clean look that classic GD.Net had
- De-emphasis of the forums. Maybe it is just me, but it seems like there is now more emphasis on the articles. The forums is the only real reason I stuck around GD.Net all these many years (of which there have been many!)
- Having to click twice on the editor to get it to work. Clicking the first time expands it, then you have to click it again to start typing. Is it possible to ditch the fancy CSS type stuff, and just always have it expanded?
- No more IOTD. I know we can go to the forum software's maker and complain about this, and I imagine people have. That still doesn't fix the fact that it isn't there right now.
- No more survey on the front page. If there was, at least I haven't been able to find it yet.
- Having to click through to see the full GDNet daily
- Bloated space around every heading and every section on the main page. I know this can be fixed as well, but it just seems like everything is so much... bigger than what it was before. Again, keep it small, clean, streamlined.

Personally, I've also taken up a few other hobbies that have taken me away from game development (photography and woodworking), so I haven't been spending as much time here. I'm not going to go away any time soon (heck, I've been here almost since the dawn of GDNet), but still, it'd be nice to see a few of the things back that we are now missing.


#3839753 Facts about John Carmack

Posted by Moe on 04 December 2006 - 10:48 AM

Carmack isn't pleased with the fill-rate and poly counts in real life, so he is writing his own drivers.


#3034536 Bad Jokes

Posted by Moe on 02 May 2005 - 04:59 PM

Quote:
Original post by supercoder74
Can you hold on to this?
C:\Dos
C:\Dos\Run
Run\Dos\Run!

That's up there with:

There are only 10 kinds of people - those that know binary and those that don't.






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