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Thunderpunch Studios

Member Since 25 Feb 2009
Offline Last Active Jan 20 2015 08:37 AM

Posts I've Made

In Topic: Specific GUI Question

03 November 2014 - 09:55 AM

I read your post several times but I don't understand what the problem you ran into is, if there is one. If you simply want to know the best method to design a UI then you'll receive an opinion-based answer. I believe the best method to design a UI is to generate it on the fly, that is create it by using geometric primitives. If you wanted to change the rounded corner, you'd have to draw it all again. If you were using vector graphics, it would consist into changing some parameter.


Yeah, I'm still not totally sure why we can't just load those items as sprites one on top of the other. According to my partner, Unity isn't able to do that (I could have sworn it could), and we need to use 9slice for "dynamic scaling", but that doesn't make any sense to me. We've got all of the assets created, and they could easily be added to a sprite sheet, so I was just hoping someone could tell me why we should go another route, or why that wouldn't be possible. Thanks!

In Topic: Match-3 Program Question

02 November 2014 - 06:16 AM

Thanks for the heads up. We're happy as long as at least one match is possible. If no matches are possible, the board completely resets, spawning a new board that must have at least one possible match available. Characters are also going to have abilities that let them manipulate the battlefield (the match area) in various ways, which should help alleviate some of those issues.

In Topic: Match-3 Program Question

31 October 2014 - 10:37 AM

Sounds good, I'll send that on to my programmer. Thanks for the heads up!

In Topic: Match-3 Program Question

30 October 2014 - 08:46 PM

Unrelated, but... Silhouettes, man. Every icon being a circle with a detailed inner shape is hard to read. Use distinct shapes as a first delimiter, then color as the secondary delimiter, and fine detail for fluff.

Oh, absolutely. Those are jus quick filler icons for mock-up purposes. We'll be redoing most of the UI for the actual game. Thanks for the feedback!

In Topic: Match-3 Program Question

30 October 2014 - 05:06 PM

Hey guys, I really appreciate you taking the time to talk to me about this. Those answers make a lot of sense, and I really do tend to agree with you. I know it's a pain talking to a go-between (especially one as technologically ignorant as myself). These were my feelings about it, but since he's the tech guy I just assumed he knew something I didn't. Thanks for clearing that up.