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Nanoha

Member Since 26 Feb 2009
Offline Last Active Today, 11:47 AM

Reputation Earned

RepItemWhen
+3Help with glDrawElementsInstancedToday, 10:50 AM
+1Voted up Help with glDrawElementsInstancedToday, 02:27 AM
+1Logged inToday, 02:27 AM
+3Help with glDrawElementsInstancedYesterday, 06:37 PM
+1Logged inYesterday, 06:09 AM
-3Collision Detection errorAug 26 2016 01:09 PM
+1Logged inAug 26 2016 05:59 AM
+1Logged inAug 25 2016 04:11 AM
+3Collision Detection errorAug 24 2016 07:21 AM
+1Logged inAug 23 2016 06:04 PM
+1Voted up OpenGl or Vulkan?Aug 23 2016 01:39 PM
+1Logged inAug 23 2016 01:48 AM
+3Modal GUI and ongoing eventsAug 22 2016 06:46 AM
+1Logged inAug 22 2016 04:05 AM
+1Logged inAug 21 2016 02:33 AM
+3Opengl:why glEnableClientState(GL_TEXTURE_COORD_ARRAY); generate error?Aug 20 2016 08:15 AM
+1Logged inAug 20 2016 02:37 AM
+1Voted up How do I get started making Android games?Aug 19 2016 09:59 AM
+1Voted up Android, OpenGl ES, panning + zoomingAug 19 2016 09:58 AM
+3Android, OpenGl ES, panning + zoomingAug 19 2016 06:28 AM
+3Android, OpenGl ES, panning + zoomingAug 19 2016 06:14 AM
+1Logged inAug 19 2016 04:20 AM
+3Android, OpenGl ES, panning + zoomingAug 18 2016 10:07 AM
+1Voted up Android, OpenGl ES, panning + zoomingAug 18 2016 08:41 AM
+3Android, OpenGl ES, panning + zoomingAug 18 2016 05:16 AM
+1Logged inAug 18 2016 02:38 AM
+3Android, OpenGl ES, panning + zoomingAug 17 2016 02:29 PM
+3GLSL:how to pass values to fragment shader.Aug 17 2016 12:25 PM
+3GLSL:how to pass values to fragment shader.Aug 17 2016 12:25 PM
+3GLSL:how to pass values to fragment shader.Aug 17 2016 12:25 PM
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