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Nanoha

Member Since 26 Feb 2009
Offline Last Active Dec 07 2011 01:19 PM

Reputation Earned

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+3Should I use physics engine or just write my own?May 23 2012 11:13 AM
+114Legacy point transfer from old systemMay 06 2012 11:53 AM
+1Displaying text in OpenGL. why so hard?Dec 01 2011 10:47 PM
-1Facts about John CarmackOct 16 2011 04:40 PM
+1[C#] Checking the amount of items in a List?Oct 08 2011 11:36 PM
+1Facts about John CarmackSep 30 2011 06:39 PM
+13D MovementSep 25 2011 04:51 AM
+1Might just be my way of seeing things, but........Sep 20 2011 02:28 AM
+1Cube ClassSep 18 2011 04:18 PM
+1Component Based Entity System QuestionSep 14 2011 10:29 PM
+1How to find average alpha in texture?Aug 29 2011 01:06 PM
+1Thread-safe iteration/traversalAug 01 2011 12:29 PM
+1variable problemsJul 17 2011 08:45 AM
+1GIMP Brush BlendingJul 10 2011 04:57 AM
+1game programming with librarysJul 04 2011 12:25 PM
+1Calculating how much to move to some positionJun 30 2011 01:07 PM
+1Calculating how much to move to some positionJun 30 2011 12:36 PM
+1Desturation as I die...Jun 20 2011 03:34 AM
+1Think Fast!Jun 12 2011 08:25 AM
+1Do you know why English language is superior to Spanish?Jun 12 2011 07:51 AM
+1How many Getters should it take to get an object?May 27 2011 07:08 AM
+1Question regarding use of the Factory patternMay 26 2011 12:27 AM
+1Potential job - advice on pay negotiation?May 24 2011 12:05 PM
+1Potential job - advice on pay negotiation?May 24 2011 08:48 AM
+1Question regarding use of the Factory patternMay 18 2011 10:14 AM
+1Values like 0xffffffffMay 16 2011 10:49 PM
+1Inverting Y axisMay 10 2011 06:41 AM
+1Rotate object to "follow" another object?Apr 29 2011 08:00 AM
+1Rotate object to "follow" another object?Apr 29 2011 04:06 AM
+1Working with a C++ data type on a bit by bit levelApr 06 2011 02:23 PM
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