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Member Since 03 Mar 2009
Offline Last Active Aug 03 2013 05:54 AM

Posts I've Made

In Topic: Android or PC?

12 May 2012 - 01:04 PM

I'll try a different approach for giving my 2 cents :)
First, you should come up with a game idea. Then, if that game would play nicely with a touchscreen, go for android. Otherwise PC.

Comparing the development frameworks does not make much sense to me. Both platforms have good tools. I have tried libgdx and it's good. I have not tried SFML but people seem to like it, so it must be good too.

In Topic: Android & Java language question

07 May 2012 - 02:33 PM

It is called an "anonymous class", I think.

In Topic: toString() [Java]

28 March 2012 - 12:18 AM

It does not seem possible. How about creating another method, like toString2, and "sometimes" call it instead of toString.

In Topic: Debating on what type of game engine to use for android game. Need help

16 January 2012 - 12:38 AM

Not really debating, but you can try libgdx.

In Topic: "Beginning Android Games" Question

29 October 2011 - 11:25 AM

The author of this book is also the author of the libgdx engine, so I don't think he would advise to roll your own. I don't know the book, nor how/whether it uses the engine, but my guess is that what is done in these first chapters has been judged beneficial and good things to know, even if you use an engine in the end.