My game currently uses Irrlicht and SDL_Mixer.
For those two, I would like to compile my binary in a way that users will not need to have them installed on their system, so I'm trying static linking.
It quickly becomes complicated, since to me it is not clear what other libraries they depend on. I ended up randomly adding libs like libjpeg etc ...
Is there a right way to do that ?
Do I have to go static all the way, or should I leave dynamic dependencies to keep some portability ?
I am using Linux + Codeblocks, if that matters.
Is there a philosophy difference between Linux/Windows about this ?
Thanks for any hint !
SriLumpaMember Since 03 Mar 2009
Offline Last Active Aug 03 2013 05:54 AM
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