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BattleMetalChris

Member Since 06 Mar 2009
Offline Last Active May 16 2013 05:43 AM
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Reputation Earned

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+1Logged inMay 16 2013 05:43 AM
+1Logged inApr 24 2013 05:09 AM
+1Logged inSep 30 2012 05:58 PM
+1Logged inSep 27 2012 05:57 PM
+1Logged inJun 20 2012 10:23 AM
+1Logged inJun 18 2012 06:34 PM
+3Function "Overload" QuestionJun 17 2012 06:49 PM
+1Logged inJun 17 2012 06:32 PM
+66Legacy point transfer from old systemMay 06 2012 11:53 AM
+1c++ set operationsNov 15 2011 01:55 AM
+1Where i cant get xna skyboxesNov 05 2011 07:48 AM
+1Where i cant get xna skyboxesNov 04 2011 08:28 PM
+1Encoding eight halfs into four floatsOct 31 2011 08:18 PM
+1Dummy VerticiesOct 25 2011 05:27 PM
+1Rotation problem on multiple monitorsAug 15 2011 01:09 AM
+1Rotation problem on multiple monitorsAug 14 2011 05:54 PM
+1Rotation problem on multiple monitorsAug 14 2011 02:42 AM
+1iterators are they as fast as pointers?Jun 01 2011 05:35 AM
+1David Braben's $25 PCMay 09 2011 08:04 PM
+1Baseball Field For your GameMay 04 2011 11:32 PM
+1Baseball Field For your GameMay 04 2011 09:36 PM
+1Baseball Field For your GameMay 04 2011 07:47 PM
+1Baseball Field For your GameMay 04 2011 07:41 PM
+1texcoord count is different than vertex countApr 19 2011 10:32 AM
+1bump mapping vs normal mappingMar 30 2011 07:47 AM
+100Signed up for GameDev.netDec 31 2010 06:00 PM
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