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Krypt0n

Member Since 07 Mar 2009
Offline Last Active Today, 08:33 AM

Posts I've Made

In Topic: [personal] one of my games passed greenlight, first time ever :)

29 July 2015 - 03:25 AM

otmf9.jpg wink.png

 

grats dude!


In Topic: Good way to design a content system (add & remove data)

28 July 2015 - 01:03 PM

that strongly depends why you'd want to remove it. why is the content removed although objects are still referencing it? what should happen if you use an object that references content that has been removed?

removing content is easy ;)
making everything else still work is the challenge and it starts by defining what behavior you! want.

In Topic: Slow BSP-Tree visibility checking

24 July 2015 - 08:47 AM

could you please run a profiler and show us the output?
that's more likely leading to an improvement than your guesses and our guesses based on your guesses;)

In Topic: Rendering Shader into Texture

21 July 2015 - 08:32 PM

are you running that one always?
	HR(m_pDevice->ColorFill(m_pTextureSurface, NULL, D3DCOLOR_ARGB(0xFF, 0, 0, 0)));
	HR(m_pDevice->StretchRect(m_pOffsceenSurface, NULL, m_pTextureSurface, NULL, D3DTEXF_LINEAR));
also, try 16bit/halfs and try point instead of linear (some hardware doesn't support it). and enable the D3D debug runtime, it will show warnings/errors.

and also try PIX or intels tool ( https://software.intel.com/en-us/gpa ) and step through the scene and check where reality diverges from your expectations ;)

In Topic: Lightmapping

21 July 2015 - 08:23 PM

to help out with a list
- last of us: http://miciwan.com/SIGGRAPH2013/Lighting%20Technology%20of%20The%20Last%20Of%20Us.pdf
- the witness http://the-witness.net/news/2010/03/graphics-tech-texture-parameterization/
- UE4 (not a game, but shows off nicely )
- Square Enix engine: http://www.jp.square-enix.com/info/library/pdf/An%20Implementation%20of%20Adaptive%20Tile%20Subdivision%20on%20the%20GPU%20(slide).pdf
- idTech 4 (and probably all other mega texture implementations)
- Geomeric's Enlighten (e.g. used in the frost bite engine): http://www.geomerics.com/case-studies/

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