Jump to content

  • Log In with Google      Sign In   
  • Create Account


Member Since 07 Mar 2009
Offline Last Active Oct 15 2016 06:39 AM

Posts I've Made

In Topic: Making a planet using marching cubes/voxels

02 September 2016 - 01:41 AM

Is this just a bug, or do you see a conceptual issue that you'd like us to resolve?

your basic idea seems fine, it just looks like a bug.

- try using one big chunk first instead of the chunked method to verify.

- try using simple voxel boxes first instead of marching cubes

In Topic: Working code doesnt work in opencl

30 August 2016 - 09:39 AM

intel's opencl sdk integrates nicely into visual studio (and I think in eclipse also), and allows you to debug opencl programs nearly as nicely as native c code.

In Topic: d3d11 frustum culling on gpu

30 August 2016 - 09:34 AM




I think you may be missing the point of frustum culling...

what point?


usually to save tons of CPU work, to maintain streaming and manage memory. Frustum culling on CPU is quite efficient and you might not have any benefits of doing it on GPU unless you have some very specific case.

In Topic: My University Project Recently Scored 100% So I've Decided To Develop Ful...

09 August 2016 - 08:02 AM

grats, it's an exciting decision to be full time dev. I cross all fingers for ya!


The trailer is a bit too epic (our greatest journey yet? ;) ) and doesn't really sell what this game is about (is the attached core all? what gameplay implications does that introduce?).


I like the cuts between gameplay and information, and the music is nice ambient. Tho, maybe during gameplay sequences you could add some effect-sounds to immerse the viewer more.


I would comment the game, but no idea what's going on ;)

In Topic: How Do You Handle Gamma Correction?

14 July 2016 - 12:57 PM

before doing calculations with them in your shaders, you convert them to linear space (by raising it to the power of 2)

you need to raise it by the inverse, 1/2.2