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#4815105 How do you report taxes on game sales?
Posted by donkey breath
on 24 May 2011 - 07:23 AM
Sorry that's just my view of the $£%^%£%£$£"!%$£££$%£!$%^ government. They once tried to tax me on 15p (about 20 cents for our american friends) interest I got from my bank account and sent out two letters asking for payment. the letters each had stamps worth more than the amount they were chasing.....
rant over, feel better now..
#4815018 Potential job - advice on pay negotiation?
Posted by donkey breath
on 24 May 2011 - 02:23 AM
For a graduate £100/day is a good rate for a first job. I'd ask if they have a lot of work or would consider you as a long term contractor.
#4810267 Game Engine or not?
Posted by donkey breath
on 13 May 2011 - 09:51 AM
Can you explain how your microwave works? And if you can, does it make you any better at using it? How about the internal combustion engine? Forced air heating?
As a programmer, it is your job to know how it works. I am not a microwave technician or car mechanic but if I was and came to fix your microwave or car wouldn't you want me to know how it works? That way if it is a problem out of the ordinary I would have a much better chance to fix it. Would you drive a car fixed by someone why it needs fixed, but not how? You would quickly find yourself becoming an unemployed programmer/mechanic/engineer if you only knew why but not how. Nobody would hire you. Try using that analogy you gave in an interview and see how it goes, I suspect not very far.
#4810259 Game Engine or not?
Posted by donkey breath
on 13 May 2011 - 09:36 AM
Scripting engines make it easy to get a game up and running using minimum effort. However you are stuck with thier code (unless you have source). People will use these engines because it gets them to where they want to go quickly. Others will build thier own engines as they want to have a clean pipeline that is built around thier needs (e.g. trying to get a FPS engine to make a RPG is not that efficient) and is efficient.
one example would be an artist who wants to get a demo up and running, they would use a game engine, 99% of the time it would be Unity.... What you have to remember is it is easy to spot a game by the engine used as the rendering is the same, in my opinion.
#4803021 How many books do you have to read when you're a programmer?
Posted by donkey breath
on 26 April 2011 - 06:20 AM
How many books? Bit of a strange question...
#4586706 Best Game Engine for Indie Game?
Posted by donkey breath
on 12 January 2010 - 03:52 AM
If it is $0 - $100 then Irrlicht and Essenthel both come with a lot of good reviews , although I didn't like the World Editor of Irrlicht. Cafu is one I prefer but it's not ground breaking.
Epic have released a "free" Unreal SDK but royalties are 25% (I think) and I've heard from several people it has performance issues.
#4586541 Best Game Engine for Indie Game?
Posted by donkey breath
on 11 January 2010 - 08:26 PM
"Free" engines include are Irrlicht, Delta3D, CAFU and Ogre3D (although this is a render engine and not a game engine).
Peronally I like C4, Unity, NeoAxis, Cafu. C4 is the best professional engine I have come across for a low fee and it currently (January 2010) includes free updates for life, although this offer is about to expire. C4 community is the best I have come across.
I'd don't think giving up with DarkBASIC just yet is the best option but I would recommend looking at some of the other engines and seeing what they offer before you make a decision. Look at thier roadmap and the forums/community to get a better idea of all the features the engine can offer.
It's not a good idea to constaly change game engines (you don't want to become a 3D Realm), but it is a good idea to make the decision and stick by it unless you have no option but to change it.
[Edited by - donkey breath on January 12, 2010 5:26:28 AM]
#4576962 Best Game Engine for Indie Game?
Posted by donkey breath
on 21 December 2009 - 08:44 PM
Does the engine have all the features you need and/or will need in the future?
Can you programming with the language used?
How is the asset pipeline for you?
How helpful is the community? This is strangely a very big factor for me.
What is the engine roadmap like?
How easy is it to integrate 3rd party software (e.g. physics)?
How much is this going to cost (e.g. consider if it is a limited license of 1 year, can you complete within 1 year?)?
I have tried most of the engines mentioned here before settling on C4. It's a good well thought out engine with lots of really good features and some great features coming. It does suffer because the demo is not very good at the moment, but that will change. It is very highly recommended by myself.
NeoAxis was an engine that was very good, great demo level (exactly what a demo should be as it shows all feature). What put me off was some of the development and the community is poor.
Unity is another great engine with some great tools. It does not have source code so you are limited to hacks if it doesn't do what you need out of the box.
Panda3D is a great engine but it's lack of GUI features stop me going further. Essenthal is a great engine that I recommend you try. Delta3D is another one worth mentioning as is Irrlicht.
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