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Demosthenes

Member Since 02 Apr 2001
Offline Last Active May 30 2014 03:39 AM
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Once a Bird > Shadows & Highlights

Posted Demosthenes on 30 April 2014 - 02:24 PM

A friend thought Twitchy Thrones' sprites were too flat so some shadows/highlights were added. Here's an Hollywood-plastic-surgery-style before/after comparison.

Before:

http://www.onceabird.com/ft/StorkerBefore.png

After:

http://www.onceabird.com/ft/StorkerAfter.png

Before:

http://www.onceabird.com/ft/LilLambasterBefore.png

After:

http://www.o...

Once a Bird > Twitchy Thrones website & trailer

Posted Demosthenes on 11 March 2014 - 01:53 PM

Twitchy Thrones debut trailer!!!



Official Website!!!

http://www.twitchythrones.com

Such html. Wow.

Once a Bird > Menus and cutscenes

Posted Demosthenes on 04 January 2014 - 02:12 PM

Been working on menus and the intro cutscene.

On each map a player gets stars if he completes the map in less than the star time. This was done to emphasize that besides winning the map the goal is to complete each map as quick as possible.

The victory screen:

http://onceabird.com/ft/Twitchy5.png

The thumbs up come out of the woodwork in a small anim...

Once a Bird > The pixels of Twitchy Thrones

Posted Demosthenes on 05 December 2013 - 05:51 PM

Twitchy Thrones is the first game where I'm trying my hand at pixel art. Fold took advantage of Retina iPhone's resolution of 1136x640 by making all the art vectorial and creating resources for both hi and low resolutions. In Twitchy Thrones the pixel resolution is always 568x320, cropped to 480x320 in devices prior to iPhone 5.

Twitchy Thrones is an ult...

Once a Bird > I quit my job...

Posted Demosthenes on 05 November 2013 - 08:57 PM

...To make games full-time.

Yes, this is going to be one of those posts.

My name is Ricardo Moura, Once a Bird is made of myself and my cousin. I do the programming and "art" and he does the music and sound effects.

I quit my job at the end of July but only left it mid-September. It had been making me sick for years and seemed to be going nowhere. The...

Once a Bird > Fold - First Update

Posted Demosthenes on 11 September 2013 - 02:32 PM

The first update for Fold is out, featuring a new world with new concepts: https://itunes.apple.com/us/app/fold/id645248522?ls=1&mt=8

Here's a couple of screenshots:

http://www.onceabird.com/promo/Screenshot3.png http://www.onceabird.com/promo/Screenshot4.png

Once a Bird > Ludum Dare

Posted Demosthenes on 25 August 2013 - 06:57 PM

So I actually finished a game in 48 hours for Ludum Dare!

The theme was 10 seconds. The game is called "George RR M&M's Twitchy Thrones" and it's a real-time strategy game where the population grows every 10 seconds, so speed is of the essence.

If you'd like to try it (I'd love it if you did) download it here: http://onceabird.com/ft/TwitchyThrones....

Once a Bird > :)

Posted Demosthenes on 13 July 2013 - 03:11 PM

Soooo....tuaw.com just called Fold "The most original iOS puzzler in years". :)

Also some other quotes:

"You've probably never played a game even remotely like this before."

"If you're looking for a unique puzzle experience that will undoubtedly help you pass the time on a lazy afternoon, a short break at work, or the subway, Fold is a fantastic choice...

Once a Bird > Fold

Posted Demosthenes on 24 June 2013 - 03:28 AM

So Fold was released on the iOS app store:

https://itunes.apple.com/us/app/fold/id645248522?ls=1&mt=8

EDIT - Here's the release trailer:

Here's a screenshot:

http://a5.mzstatic.com/us/r30/Purple/v4/cd/15/cd/cd15cd3c-54f2-7441-bc76-66c0125cf488/mzl.ysuqfcxe.320x480-75.jpg

So what is Fold anyway? Fold is...

Once a Bird > DreamBuildPlay 2012

Posted Demosthenes on 20 August 2012 - 04:32 PM

Graveyard Shift made the top 20! Posted Image

https://www.dreambui...in/winners.aspx

<Edit>

A reference:...

Once a Bird > Haiku update

Posted Demosthenes on 05 June 2012 - 03:14 AM

DreamBuildPlay contest deadline June 12.

Here's a video of when a player grabs a new item:



Here's a video of the game intro:


Once a Bird > New tile upgrade - Flame trail

Posted Demosthenes on 23 March 2012 - 05:21 PM

Made a new tile upgrade that when the player steps on starts leaving behind a flame trail that damages zombies. The tile sprite is not final. Right now, the big red "X" represents a cooldown during which the player can't step on the tile again. Video here:



Once a Bird > Upgrade Screens

Posted Demosthenes on 08 March 2012 - 05:51 PM

There are two resources to collect in Graveyard Shift: Zombie souls and experience points. Zombie souls must be collected with soul sucker tiles while experience points are dropped by zombies where they die, ala Geometry Wars.

Zombie souls are the currency used to place tiles and enchant them, while experience points help the player gain experience levels....

Once a Bird > Grenades

Posted Demosthenes on 22 February 2012 - 04:41 AM

We added grenades to the game. Like in most games, the grenade is a powerful and scarce weapon that should only be used in tight situations, giving the player a brief respite from a nasty situation. The player will never have more than a few grenades at a time and they will be very expensive.

Instead of the right trigger, which is used to fire the other...

Once a Bird > Blood pools

Posted Demosthenes on 16 January 2012 - 04:43 PM

In order to maximize the "satisfaction per kill ratio" I added blood pools. The pools are made out of a maximum of 3 blood textures that are placed close to each other, rotated randomly and expanded at different rates, giving the sensation of multiple leaking wounds.

Video here:





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