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Arkangel428

Member Since 08 Apr 2009
Offline Last Active Sep 20 2013 01:21 AM

Posts I've Made

In Topic: Streaming game development

26 August 2013 - 09:21 PM

Mostly just trying to give people a place to hang out and discuss stuff while watching someone work on something.  A lot of people don't even know where to start or just don't get to see what it's like to work on a project.

 

And yeah, I was really unsure as to where to post about this, so thank you for the suggestions.


In Topic: Designing 2d platformer environments?

19 July 2010 - 09:31 AM

The game sounds great and ambitious. If you want to have a branching story with side quests and random encounters, you definitely need to map things out. It needs to be obvious when the path will lead down an optional route because you'll have players like myself who really just want to barrel through the story and look at the side stuff later.

On a more specific note, when you were talking about the sort of three area prequel idea, you said there would be the three main areas and six path areas. If I were you, I'd make the path two the last area just one zone instead of two. Once a game's ending is in site, it's frustrating when the developer has you trudging through an extra 2 hours for a 3 minute cutscene.

Finally, I've been looking for a good indie engine to make games with, since my coding skills aren't the greatest. Are you going to put the engine out for people to use or is this more than just a hobby/side project?

In Topic: Realistic Weapons

11 April 2009 - 04:23 PM

haha, if you find a program that can generate them for you, you tell me, cause that'd be a nice program to have.

In Topic: Realistic Weapons

11 April 2009 - 09:29 AM

I have to completely agree with Kaze on this one. The copy rights would be an issue, and it's a good challenge to make your own. I would suggest trying to play paintball or something first, if you haven't already, so you can at least have a basic understanding of what's good and what's annoying about the design of some guns.

The big thing you brought up though is the realism factor. What I try to keep in mind is that yeah, realism is nice to a point, but we are playing a game, and the rules can be broken a bit for the sake of better gameplay.

In Topic: Good Template for Designing a Game

11 April 2009 - 07:06 AM

This isn't the template that I started with, but it's not too bad:

http://forums.xna.com/forums/t/229.aspx

I'm telling you that even though there are templates, once you kind of write this one, or at least get aways into it, you'll see the general idea and start writing them from scratch. At least, that's what I did.

Also, I just bought the book "The Ultimate Guide to Video Game Writing and Design" off of Amazon and though it hasn't gotten here yet, it sounded like what I needed. I don't know if it'll help you, but it's a place to start.

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