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FREE SOFTWARE GIVEAWAY

We have 4 x Pro Licences (valued at $59 each) for 2d modular animation software Spriter to give away in this Thursday's GDNet Direct email newsletter.


Read more in this forum topic or make sure you're signed up (from the right-hand sidebar on the homepage) and read Thursday's newsletter to get in the running!


Arkangel428

Member Since 08 Apr 2009
Offline Last Active Sep 20 2013 01:21 AM

Topics I've Started

Looking for help with socket.io

19 September 2013 - 06:29 PM

Hi,

 

I started working on a multiplayer game about two weeks ago using javascript and HTML5.  I've been able to work on the client-side code, graphics and such, with no problem, but have hit a brick wall with the networking.  I have a very limited knowledge about socket.io and networking in general and the lack of good information about it is astounding.  

 

I'm really looking for someone who I can chat with, even if it's just e-mails or messages on here, that can answer more specific questions since I've already spent hours upon hours looking up guides and tutorials on the subject.

 

-Ian James


Streaming game development

26 August 2013 - 05:33 PM

Not really sure if this is the right place to post about his, but I'm currently working on a Unity game and streaming its development.  If you want to come join me, I'd be more than happy to have you.

 

Twitch.tv/binsoutv

 

-Ian James

 

P.S. Sorry if this is the wrong place to post this.


FPS Puzzles

11 April 2009 - 09:31 AM

Can anyone direct me towards FPSs with good puzzles? I'm working on an FPS and would like to spice things up with some puzzles as opposed to straight kill rooms for the whole game. I've already played Half-life 2, both episodes, so I'm thinking heavily about that, but I don't have much desire to have a gun like the gravity gun, so I'm not sure how much that will help me. Anyway, hope you guys can help.

Progression in an MMOFPS

08 April 2009 - 06:30 PM

Hey everybody, this is kind of a spin off of the other MMOFPS related thread, but a little more specific. One of the things that I found on that thread is that people have very different ideas about how progression should work, and as an avid Halo 3 and CoD4 player, I'm in favor of it being more skill based in combat, and I don't mean the kind of skills from D&D, though those have their place too. I want skills that work similar to Oblivion for outside of combat, weapons skills that are part of that, then micromanagement of your gun. Then abilties that work like spells or, well, abilities for combat to spice things up. The abilities are chosen when the character is made and stay that way, so you would make your character with a specific position within a squad in mind. Just some food for thought, what if you had a squad of 4, and that squad is what leveled up, I just thought of that, so I don't know how it'd work, but I'm curious as to what people think about this.

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