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komires

Member Since 09 Apr 2009
Offline Last Active Dec 21 2014 07:17 PM

Topics I've Started

Matali Physics Version 3.3 Released

21 December 2014 - 06:50 PM

We are pleased to announce the release of Matali Physics 3.3. Matali Physics is a high-performance, cross-platform, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms:

  • Android
  • BlackBerry OS
  • iOS
  • Linux
  • OS X
  • SteamOS
  • Windows ecosystem

 

The latest version 3.3 introduces:

  • Comprehensive support for Android Native Activity. This C/C++ Android application model is mainly used for multimedia apps and computer game development and helps ensure the best possible performance. Sample projects based on both Android Java Activity and Android Native Activity are included in the Matali Physics Pro SDK 3.3
     
  • An updated Matali Render add-on. The latest rendering module provides projectors as a new type of light sources, the ability to merge multiple projectors in a separate, breakable entities as well as introduces precise calculation of shadows. Currently the shadows do not require the time-consuming matching bias.

s04.jpg

 

If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.
 


Matali Physics 3.2 and the rapid development of cross-platform apps

13 October 2014 - 04:39 PM

We are pleased to announce that Matali Physics, a high-performance, cross-platform, advanced 3D physics engine intended for physics-based simulations and games, together with the release of SDK v3.2 supports the optimized multiplatform app programming model.

Currently you can target:

  • Android
  • BlackBerry OS
  • iOS
  • Linux
  • OS X
  • SteamOS
  • Windows ecosystem

with a single, shared, unified C++ codebase. You can share most of your code between all the platforms. If you have questions related to the presented programming model or use of Matali Physics engine as the physics solution in your apps, please don't hesitate to contact us.
 


Matali Physics 3.1 now supports Linux and SteamOS

08 September 2014 - 01:11 AM

Matali Physics 3.1 (Pro edition) introduces comprehensive support for Linux (mainly Ubuntu) and SteamOS in versions of both 32 and 64 bit. Along with support for Linux and SteamOS, Matali Physics 3.1 also includes support for OpenGL 3.3 and other significant improvements and fixes which complete list is available on the Matali Physics homepage.
 


Matali Physics 3.0 only with the native C++ core

06 July 2014 - 05:20 PM

Matali Physics advanced 3D physics engine from version 3.0 is based solely on the native C++ core offering good performance and optimized use of resources. The latest version 3.0 allows you to create unique, cross-platform, physics-based games in a modern, native C++.

Matali Physics is a cross-platform solution for real-time physics simulation and linking these simulations with computer graphics.

We are proud to offer physics engine complies with the latest standards of the game industry.

Compiled tech demo from the free, non-commercial edition of Matali Physics SDK is available for download from the engine homepage.
 


Matali Physics 2.9 supports universal Windows apps

01 June 2014 - 02:33 PM

We are pleased to announce that Matali Physics 2.9 introduces comprehensive support for universal Windows apps in native code.

Matali Physics and all its additional modules are currently adapted for use directly in universal Windows apps for all Windows devices. Version 2.9 is released with advanced demos as universal Windows apps (using both forward and deferred rendering) and is available for download to all licensed users without any additional fees.
 


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