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komires

Member Since 09 Apr 2009
Offline Last Active Jun 28 2015 11:37 PM

Topics I've Started

Matali Physics 3.5 Supports Advanced, Procedural Animation

28 June 2015 - 11:37 PM

We are pleased to announce the release of Matali Physics 3.5. Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms:

 

  •   Android
  •   BlackBerry OS
  •   *BSD
  •   iOS
  •   Linux
  •   OS X
  •   SteamOS
  •   Windows ecosystem

 

 The latest version 3.5 introduces:

 

  • Support for advanced, physics-based and merged with AI, procedural animation of any complexity. All animations available in our examples are calculated in real-time and do not require the use of separate inverse kinematics systems. Obtained animations are dynamic, rock-solid stable and fully functional

 

  • Matali Render 2.0 add-on. The latest rendering module brings unified renderer for desktops and mobile devices and represents a first step on the road to support for new graphics APIs: Directx 12 and Vulkan.

 

s31.jpg

 

 

Main benefits of using Matali Physics:

 

  • Stable, high-performance solution supplied together with the renderer and content pipeline for all major mobile and desktop platforms (both 32 and 64 bit)
  • Advanced samples ready to use in your own games
  • New features on request
  • Dedicated technical support
  • Regular updates and fixes

 

If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.
 


Matali Physics Version 3.4 Released

25 March 2015 - 05:43 PM

We are pleased to announce the release of Matali Physics 3.4. Matali Physics is a high-performance, rock-solid stable, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms:

  •     Android
  •     BlackBerry OS
  •     *BSD
  •     iOS
  •     Linux
  •     OS X
  •     SteamOS
  •     Windows ecosystem

 

The latest version 3.4 introduces:

 

  •     Comprehensive support for *BSD (mainly FreeBSD) in versions of both 32 and 64 bit
  •     Significant improvement of the Basic SDK. Matali Physics Basic Demo is now compatible with the optimized multiplatform app programming model

 

s03.jpg

 

If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.
 


Matali Physics Version 3.3 Released

21 December 2014 - 06:50 PM

We are pleased to announce the release of Matali Physics 3.3. Matali Physics is a high-performance, cross-platform, advanced 3D physics engine intended for physics-based simulations and games. The engine comes in the three editions: Basic, Standard and Pro and is available across multiple platforms:

  • Android
  • BlackBerry OS
  • iOS
  • Linux
  • OS X
  • SteamOS
  • Windows ecosystem

 

The latest version 3.3 introduces:

  • Comprehensive support for Android Native Activity. This C/C++ Android application model is mainly used for multimedia apps and computer game development and helps ensure the best possible performance. Sample projects based on both Android Java Activity and Android Native Activity are included in the Matali Physics Pro SDK 3.3
     
  • An updated Matali Render add-on. The latest rendering module provides projectors as a new type of light sources, the ability to merge multiple projectors in a separate, breakable entities as well as introduces precise calculation of shadows. Currently the shadows do not require the time-consuming matching bias.

s04.jpg

 

If you have questions related to the latest update or use of Matali Physics engine as a stable physics solution in your apps, please don't hesitate to contact us.
 


Matali Physics 3.2 and the rapid development of cross-platform apps

13 October 2014 - 04:39 PM

We are pleased to announce that Matali Physics, a high-performance, cross-platform, advanced 3D physics engine intended for physics-based simulations and games, together with the release of SDK v3.2 supports the optimized multiplatform app programming model.

Currently you can target:

  • Android
  • BlackBerry OS
  • iOS
  • Linux
  • OS X
  • SteamOS
  • Windows ecosystem

with a single, shared, unified C++ codebase. You can share most of your code between all the platforms. If you have questions related to the presented programming model or use of Matali Physics engine as the physics solution in your apps, please don't hesitate to contact us.
 


Matali Physics 3.1 now supports Linux and SteamOS

08 September 2014 - 01:11 AM

Matali Physics 3.1 (Pro edition) introduces comprehensive support for Linux (mainly Ubuntu) and SteamOS in versions of both 32 and 64 bit. Along with support for Linux and SteamOS, Matali Physics 3.1 also includes support for OpenGL 3.3 and other significant improvements and fixes which complete list is available on the Matali Physicshomepage.
 


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