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Zoner

Member Since 13 Apr 2009
Offline Last Active Oct 29 2012 04:01 AM

Reputation Earned

RepItemWhen
+3Stencil buffer vs. scissor rectangleFeb 11 2014 04:18 PM
+3Stencil buffer vs. scissor rectangleApr 27 2013 01:00 AM
+1Logged inOct 29 2012 03:55 AM
+1Logged inAug 09 2012 11:44 AM
+1Logged inAug 08 2012 12:30 PM
+1Logged inJul 30 2012 04:00 PM
+1Logged inJul 28 2012 06:47 PM
+1Logged inJul 27 2012 08:34 PM
+3CSM (based on nvidia's paper) swimmingJul 12 2012 11:38 PM
+1Logged inJul 12 2012 04:39 PM
+1Logged inJun 13 2012 06:46 PM
+88Legacy point transfer from old systemMay 06 2012 11:53 AM
+1Number of arrays CPU can prefetch onMay 05 2012 08:26 AM
+1Logged inMay 04 2012 05:32 PM
+1releasing a game built with old DirectX SDK'sMar 21 2012 11:28 AM
+1C++ SIMD/SSE optimizationFeb 06 2012 11:53 PM
+1C++ SIMD/SSE optimizationFeb 05 2012 07:40 PM
+1If developers hate Boost, what do they use?Feb 01 2012 02:59 PM
+1If developers hate Boost, what do they use?Feb 01 2012 05:39 AM
+1C++ SIMD/SSE optimizationJan 31 2012 05:07 AM
+1C++ SIMD/SSE optimizationJan 31 2012 05:06 AM
+1Forcing Alignment of SSE Intrinsics Types onto the Heap with...Jan 22 2012 10:55 PM
+1Forcing Alignment of SSE Intrinsics Types onto the Heap with...Jan 22 2012 10:55 PM
+1First person weapon with different FOV in deferred engineJul 12 2011 05:36 AM
+1Return ValuesJul 11 2011 12:28 AM
+1Mip maps..... no understandingJul 10 2011 01:45 AM
+1Mip maps..... no understandingJul 10 2011 12:08 AM
+1First person weapon with different FOV in deferred engineJul 08 2011 11:45 AM
+1First person weapon with different FOV in deferred engineJul 08 2011 07:04 AM
+1First person weapon with different FOV in deferred engineJul 08 2011 04:08 AM
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